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PostPosted: Wed Mar 28, 2018 9:38 pm 
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Joined: Fri Feb 27, 2009 2:35 pm
Posts: 291
Location: Fort Wayne, Indiana
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This uses pretty much the same algorithm as my NES version, and is about as fast for a 32x32 grid. If you're running on a Game Boy Color you can change it to double speed mode so it'll go faster.

Plans for later:
  • Add double buffering
  • Finish the 64x64 grid mode, and add scrolling
  • Add predefined patterns

GitHub repository


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