RGBDS 0.3.9 released

Discussion of programming and development for the original Game Boy and Game Boy Color.
Post Reply
User avatar
Posts: 46
Joined: Fri Jan 04, 2019 5:31 pm
Location: France, right of a pile of consoles

RGBDS 0.3.9 released

Post by ISSOtm » Thu Nov 07, 2019 5:54 pm

This year's release of RGBDS, 0.3.9, is out! Notable features include
  • Better error reporting should allow for better debugging
  • Proper support for multiple charmaps, for those who use different encodings
  • A new color profile for rgbgfx, closer to the GBC
  • A lot of new bug fixes
  • Hopefully nothing was broken, but the bug fixes might
Downloads and full changelog: https://github.com/rednex/RGBDS/releases/v0.3.9

I would recommend updating if you're using charmaps, as a feature has been deprecated and warning added for it; it's not planned to be kept in the next release.

By the way, the plan for the next release is to be 1.0.0, with a lot of changes, including potentially breaking ones. Changelog seems already promising!
If anything major is reported before it, a "0.3.10" will be released, so please report any bugs you encounter.
Issues and feature requests welcome at https://github.com/rednex/rgbds/issues
The French Lord of Laziness (and a huge Legend of Zelda fan)
ASMu is laifu <3

Post Reply