Information about oam_bug.gb

Discussion of programming and development for the original Game Boy and Game Boy Color.
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bastian78
Posts: 1
Joined: Sun Jan 26, 2020 4:55 am

Information about oam_bug.gb

Post by bastian78 » Sun Jan 26, 2020 5:01 am

Hi,

I've been working on a Gameboy emulator and was hoping to make it pass all of Blargg's test ROMs. I have them all passing now except oam_bug.gb. Unfortunately I'm having trouble finding sufficient information about this bug to emulate it. I saw there's a "Sprite RAM Bug" page here (https://gbdev.gg8.se/wiki/articles/Sprite_RAM_Bug) but it's a bit hard to follow. Are there any other pages or reference implementations out there?

Thanks,

Nick.

Alegend45
Posts: 43
Joined: Thu Mar 29, 2012 6:10 pm

Re: Information about oam_bug.gb

Post by Alegend45 » Sat Feb 15, 2020 8:46 am

Apparently SameBoy passes all of Blargg's tests, so hopefully it can help you.

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