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Discussion of programming and development for the original Game Boy and Game Boy Color.
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Post by bastian78 » Sun Jan 26, 2020 5:01 am


I've been working on a Gameboy emulator and was hoping to make it pass all of Blargg's test ROMs. I have them all passing now except Unfortunately I'm having trouble finding sufficient information about this bug to emulate it. I saw there's a "Sprite RAM Bug" page here ( but it's a bit hard to follow. Are there any other pages or reference implementations out there?



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Post by Alegend45 » Sat Feb 15, 2020 8:46 am

Apparently SameBoy passes all of Blargg's tests, so hopefully it can help you.

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