Oziphantom wrote: ↑Tue Aug 18, 2020 5:04 am
I would love to port this to 3DS
There is other ports of OpenLara on
github page including
version for 3DS (also 2DS) with autostereoscopy support. It's not finished, no shadows and I didn't decide what to show on the second screen... but it's fully playable especially on the New 2DS/3DS
DS, GameCube, Wii and Wii U in my plan.
For now GBA version is just a tech demo. I use mode 4, mode 5 is optional by simple
define in the code, but I didn't get a significant benefits with it. Shading works via palette indices
remapping table by the light/fog intensity value 0..31. Probably I will add some physics and animation soon, but framerate in some cases drops to 6 FPS.
