BustFree! - Live-developing a Game Boy brick-buster

Discussion of programming and development for the original Game Boy and Game Boy Color.
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adam_smasher
Posts: 272
Joined: Sun Mar 27, 2011 10:49 am
Location: Victoria, BC

BustFree! - Live-developing a Game Boy brick-buster

Post by adam_smasher » Mon Feb 08, 2021 10:57 pm

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Hi all, long time no post :) :beer:

A brief sabbatical from working has afforded me the extra time to work on some hobby projects, and one that I thought would be neat would be live-developing a Game Boy game to help show others the joys of GB assembly language development.

The game I'm making is a block-breaking game (think Breakout or Arkanoid) called Bustfree!. Right now it's in a very early state - there's a ball, a paddle, and bricks; you can break the bricks; you can lose a ball if it falls off the bottom of the screen; it's all programmer's art and the game just restarts if you get a game over or break all the bricks. But I anticipate development to proceed pretty rapidly - it's just a block-breaker after all.

The source code and ROM are available on GitHub. The code is MIT-licensed, so you can use any portion of it for your own game if you desire.

You can watch me stream development live on Twitch every week day at 2PM PT, and you can watch older videos on Youtube. The videos aren't done as tutorials; I do try to explain my thinking (or lack thereof) as I go, which might be instructive, but I'm really hoping interested parties can tune in and ask questions to help themselves and other viewers learn.

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