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PostPosted: Thu Nov 08, 2012 9:29 pm 
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Joined: Thu Jul 19, 2012 12:10 am
Posts: 5
Super Mario Land 2 DX

http://www.romhacking.net/hacks/145/

I have edit with hexadecimal editor Super Mario Land 2 parched whit GBColorizer and fix the gliches but the palletes don't display RED color only BLACK, AQUA and WHITE.

Could anybody fix the pallete? please

I have changed 4132 to A0FF in adress 1C6 like a rom original.

Thank you very much.


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PostPosted: Tue Mar 12, 2013 2:33 pm 
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Joined: Mon Aug 16, 2010 4:48 am
Posts: 183
I fixed this already.

http://www.romhacking.net/forum/index.php/topic,16035.0.html

The problem was at the beginning of the stage the game was doing writes that were setting it to run as a 512k rom, colorizer needs the game to be running as 1mbyte. The writes weren't necessary for the game to function so I just removed them.


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PostPosted: Thu Mar 14, 2013 10:57 pm 
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Joined: Thu Jul 19, 2012 12:10 am
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WOW :o Thank you very much Drakon for the fix.
I´m too happy :mrgreen:


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PostPosted: Sat Mar 16, 2013 7:03 pm 
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What's sad is this patch has been around since 2006, I have barely any asm experience, and I managed to fix the bug after learning a little about how this stuff works. In all fairness the bgb emulator debugger is a huge help no way I would have figured it out without that amazing tool


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