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PostPosted: Thu Feb 28, 2013 8:52 pm 
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Joined: Mon Aug 16, 2010 4:48 am
Posts: 183
Myself and spikeman have been tag-teaming the gbcolorizer code and have managed to get colorized gb games running on real hardware:

Image

Image

Here's the patches in their current states.

Metroid 2:

http://www.mediafire.com/?2mw987yo0e7y5iw

Marioland:

http://www.romhacking.net/hacks/1187/

Spikeman is working on fixing that annoying random glitching tile bug. Once that's fixed really these will be running flawlessly. I'm currently getting people to playtest metroid 2 since I don't know the game very well and I figure someone with experience could plow through it much faster than myself.

Hardware testing was done on a couple of gameboy devcarts I built. My mbc 5 devcart supports uv eproms up to 1mbyte and dip flash chips up to 512k. Also my mbc5 cart has the largest size sram and a battery circuit so it can save your game as well.


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PostPosted: Sat Mar 02, 2013 1:28 am 
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Joined: Mon Oct 22, 2012 6:38 am
Posts: 20
Finished your version of colored super marioland a few days ago. it was great. no glitches, a few colorization issues here and there which i assume cannot be corrected because of restrictions of gbcolorizer. these are really minor issues. late colorization of some sprites, a few wrong colored sprites here and there.

good luck on future projects and thanks to the all contributers.


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PostPosted: Mon Mar 11, 2013 4:50 pm 
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Thanks. Marioland we actually fixed something I just havn't uploaded the new version yet.


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PostPosted: Tue Mar 12, 2013 8:21 am 
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i forgot to add, i am using real hardware with a EMS usb 64 mb gb cart.

is super mario land 2 near completion?


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PostPosted: Wed Mar 13, 2013 5:40 am 
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reprep wrote:
i forgot to add, i am using real hardware with a EMS usb 64 mb gb cart.

is super mario land 2 near completion?


Marioland 2 I fixed it crashing with the colorizer code:

http://www.romhacking.net/forum/index.php/topic,16035.0.html

You can play it start to finish in an emulator. Making it work on real hardware would require relocating the original game code. I don't like marioland 2 that much so I can't be bothered.


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