yeah, i think i got ya, create artwork, then select tile, then select pallete and adjust occordingly. i forgot that it changes for 16x16 grid, not 8x8.FrankenGraphics wrote:If i'm understanding this right... well, the thing is a tileset doesn't have colours, or subpalettes for that matter. Don't focus on what colours the tileset appears to have in the tile window - focus on what it looks like when you've placed it on the nametable field. This is where you assign which palette to use for backgrounds - this is called the attribute table. You can view the attribute table by toggling the "attribute" toggle switch.its very frustrating that it keeps changing the whole colour pallet of the tileset when i switch to another pallete for a different tile.
For sprites, it works a little different, but principially the same. Tiles don't have colour - colours are assigned on a per-sprite basis.
Tile set set up
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Re: Tile set set up
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Re: Tile set set up
Out of curiosity, is it a must that 1 out of the 4 palletes share the same colour? (For backgrounds)
Re: Tile set set up
YesChasersgaming wrote:Out of curiosity, is it a must that 1 out of the 4 palletes share the same colour? (For backgrounds)
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Re: Tile set set up
Technically, the background layer allows for 3 colours + transparency. The first entry in any subpalette is really that transparency, but its value acts as a flood-fill for the screen colour behind that background layer.
If a sprite is drawn behind the background layer, you will notice that slot 0 in the subpalette does not cover that sprite.
If a sprite is drawn behind the background layer, you will notice that slot 0 in the subpalette does not cover that sprite.
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Re: Tile set set up
That looks like a fun game to play
After you're satisfied you can optimize it a lot by removing duplicate tiles. I see there are several, and NESST has an option to highlight duplicates!
After you're satisfied you can optimize it a lot by removing duplicate tiles. I see there are several, and NESST has an option to highlight duplicates!
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Re: Tile set set up
Thanks, it’s not a game, just some artwork to share. I see that it can get rid of duplicates which is good, oh I know what I was going to ask, what is the differences between the NESST and YY-CHR colour palettes? One Pal, ons NTSC? Which is the preference or is there not really a definitive one to use, is one more genuine?
Re: Tile set set up
Either can use any palette by default (well at least yy-chr I know can). Just download a palette and replace the file in the main folder. Nes palettes are a topic of their own, google "best nes palette" and you'll see several theories.
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Re: Tile set set up
OK, thank you all for your help with this, I think I can get me head around creating assets for the NES system now, Gameboy and the SNES. Il post any new work on a new thread for you guys to have fun and play around with. I’m sure the more I work with it the more I will improve, thanks again you have been a great help!