nesdev.com
http://forums.nesdev.com/

community fonts for NES Dev
http://forums.nesdev.com/viewtopic.php?f=21&t=10284
Page 2 of 3

Author:  TmEE [ Mon Jul 22, 2013 9:21 am ]
Post subject:  Re: community fonts for NES Dev

Here's my westminster ripoff I made in 2006 to use in a DOS game i was making but never really got anymhere with it...

Attachments:
File comment: Westmister ripoff in modified ASCII
ASCII004.png
ASCII004.png [ 2.77 KiB | Viewed 2011 times ]

Author:  WhoaMan [ Tue Jul 23, 2013 3:42 pm ]
Post subject:  Re: community fonts for NES Dev

TmEE wrote:
Here's my westminster ripoff I made in 2006 to use in a DOS game i was making but never really got anymhere with it...

that is a shame, any plans to pick the game back up and work on it some more? what type of game was it?

Author:  Bregalad [ Wed Jul 24, 2013 1:29 am ]
Post subject:  Re: community fonts for NES Dev

What's the point of this thread when there is already a large font collection on RHDN ?

Author:  TmEE [ Wed Jul 24, 2013 4:36 am ]
Post subject:  Re: community fonts for NES Dev

WhoaMan wrote:
that is a shame, any plans to pick the game back up and work on it some more? what type of game was it?

I was 15 or 16 at that time, making a nice sidescrolling run 'n' gun ended up being a too big bite. Software rendering ate a ton of CPU time, also will to continue :P

Author:  LocalH [ Wed Jul 24, 2013 2:55 pm ]
Post subject:  Re: community fonts for NES Dev

zzo38 wrote:
Other possible fonts you might want to have available for use with NES/Famicom includes the Commodore 64 font

I don't have the full set converted, but if someone were to need only the parts that would be used in games like SMB, Zelda 1, or Wheel of Fortune, then I have it in NES tile format already, as part of some personal "C64 font hacks" that I've done to replace the Namco font with the C64 one.

Author:  koitsu [ Wed Jul 24, 2013 3:18 pm ]
Post subject:  Re: community fonts for NES Dev

Figure I'd provide the font I mangled, mentioned in this post.

Attachments:
font.chr [4 KiB]
Downloaded 102 times
not_much_left.png
not_much_left.png [ 12.89 KiB | Viewed 1911 times ]

Author:  LocalH [ Wed Jul 24, 2013 3:46 pm ]
Post subject:  Re: community fonts for NES Dev

Nice font, koitsu. The only real issue I have after studying it would be that thick crossbar on the H. I personally think it would mesh better with some of the other glyphs (B, E, F) if its bottom line were erased, making it one pixel thick. For NES usage, it's a nice "small-cap" font.

Author:  koitsu [ Wed Jul 24, 2013 9:14 pm ]
Post subject:  Re: community fonts for NES Dev

LocalH wrote:
Nice font, koitsu. The only real issue I have after studying it would be that thick crossbar on the H. I personally think it would mesh better with some of the other glyphs (B, E, F) if its bottom line were erased, making it one pixel thick. For NES usage, it's a nice "small-cap" font.

It's not "my" font -- see the reference post for where it comes from. If someone doesn't like something about it, by all means they can do whatever they wish to it. :-)

Author:  Bregalad [ Thu Jul 25, 2013 12:56 am ]
Post subject:  Re: community fonts for NES Dev

I'd say it's a great font, but the way it's layed out is weird, why is the hiragana split in two speparate halves ?

Author:  koitsu [ Thu Jul 25, 2013 1:06 am ]
Post subject:  Re: community fonts for NES Dev

Bregalad wrote:
I'd say it's a great font, but the way it's layed out is weird, why is the hiragana split in two speparate halves ?

If it bothers you, you can go right ahead and "fix" it -- the CHR file is there, have fun! And be sure to voice your discontent to Atlus/Namco since Megami Tensei 2 has the same "weirdness"! ;-)

Author:  Bregalad [ Thu Jul 25, 2013 2:03 am ]
Post subject:  Re: community fonts for NES Dev

I think I have an hypothesis to explain this weird layout.
If the katakanas were originally stored at $b0 - $df, then it might have been in an effort to follow the first JIS standard. Then they fitted hiraganas and other symbols where there was room.

EDIT : Here is the CHR-File with the kana order touched up so it makes more sense. I also used the empty room to fit all 80 of the 1st grade kanjis. (they are not directly readable in the CHR file as they take all 8 pixels of height, but if you add some whitespace between them vast majority of them are very readable).

Attachments:
File comment: Koitsu's Font with better order and 1st year kanji added
not_much_left.chr [4 KiB]
Downloaded 101 times

Author:  Punch [ Sun Aug 04, 2013 12:39 pm ]
Post subject:  Re: community fonts for NES Dev

Here's a typeface I made for my military style games, feel free to use it! The small caps characters and some symbols are leftovers from another font.

Attachments:
Typeface.chr [2 KiB]
Downloaded 92 times
type.png
type.png [ 3.21 KiB | Viewed 1777 times ]

Author:  Bregalad [ Sun Aug 04, 2013 1:06 pm ]
Post subject:  Re: community fonts for NES Dev

Looks like the X g and j characters are messed up (you should probably shift the font 1 pixel higher ?)

Author:  Punch [ Sun Aug 04, 2013 5:17 pm ]
Post subject:  Re: community fonts for NES Dev

Just ignore those small caps font, it's just a leftover from my attempt to do a DOS-like font... not sure where's the problem with the X, though...?

Author:  Bregalad [ Sun Aug 04, 2013 11:28 pm ]
Post subject:  Re: community fonts for NES Dev

It does not read as a X.

Apparently you tried to compensate the lack of a vertical empty row by adding an horizontal empty row, but in my opinion it doesn't work and the X character isn't really recognizable any longer.

Page 2 of 3 All times are UTC - 7 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/