My art showcase (Character Portraits - April 03)

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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ptoing
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Re: Hello, and some art.

Post by ptoing » Sun Sep 22, 2013 3:28 pm

Bushes/leaves added as well as some man made blocks. And a poopy knight duder.

75 tiles, 108 16x16 metas
Image

Haha, thanks, that tut by Tsugumo is pretty classic, there are a lot better reads on pixelart nowadays though.

tepples: I have to play with that sometime, thanks.

lidnariq
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Re: Hello, and some art.

Post by lidnariq » Sun Sep 22, 2013 3:34 pm

I just wanted to say that all of what you've drawn here is amazing.

Denine
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Re: Hello, and some art. (mockup updated)

Post by Denine » Sun Sep 22, 2013 4:44 pm

This is AWESOME! You are very talented, to make such visuals with NES limits. :D

ptoing
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Re: Hello, and some art. (mockup updated)

Post by ptoing » Sun Sep 22, 2013 4:55 pm

Thank you :)

Big Nestopia screenshot.

tepples: So I did some importing with your editor thing, which kinda worked, but not as intended. For some reason there is a massive black area at the top of the image as you can see. It kinda got shoved down. The input image was 256x224 pixels, which should be fine, no? Any ideas.

tepples
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Re: Hello, and some art. (mockup updated)

Post by tepples » Sun Sep 22, 2013 5:03 pm

Try a 256x240 image and see if that works any better. I might have made a boo-boo in the converter.

ptoing
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Re: Hello, and some art. (mockup updated)

Post by ptoing » Sun Sep 22, 2013 5:17 pm

Thanks, that worked.

I think this looks pretty nice. I guess you'd have to have a pretty dark TV to not see the darker blue/cyan colours. Seems like the palette I am using is a bit hueshifted compared to Nestopia's default.

https://dl.dropboxusercontent.com/u/155 ... k4part.sav

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sonder
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Re: Hello, and some art. (mockup updated)

Post by sonder » Sun Sep 22, 2013 5:27 pm

ptoing wrote:Thanks, that worked.

I think this looks pretty nice. I guess you'd have to have a pretty dark TV to not see the darker blue/cyan colours. Seems like the palette I am using is a bit hueshifted compared to Nestopia's default.

https://dl.dropboxusercontent.com/u/155 ... k4part.sav
ptoing wrote:Thanks, that worked.

I think this looks pretty nice. I guess you'd have to have a pretty dark TV to not see the darker blue/cyan colours. Seems like the palette I am using is a bit hueshifted compared to Nestopia's default.

https://dl.dropboxusercontent.com/u/155 ... k4part.sav
Did you enable the ntsc mode? The screenshot looks like standard bilinear filtering. Make sure it's set to composite.
sonder

ptoing
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Re: Hello, and some art. (mockup updated)

Post by ptoing » Sun Sep 22, 2013 5:33 pm

Yeah, I am not using computers since yesterday. I set filter to NTSC and set it to composite. Looks good to me. Feel free to download the .sav file I linked and open it in tepples editor to check for yourself.

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infiniteneslives
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Re: Hello, and some art. (mockup updated)

Post by infiniteneslives » Sun Sep 22, 2013 5:35 pm

Some way, some how, this stuff needs to end up in a homebrew game. Hard part is creating the game play that could do it justice. Not sure if we've ever seen anything on this level before around these parts, it'd be a crying shame for it to never see a completed game that it deserves.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers

ptoing
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Re: Hello, and some art. (mockup updated)

Post by ptoing » Sun Sep 22, 2013 5:37 pm

Would be cool to make some action platformer out of this. But right now I do not have enough time. But sure. If a good coder would be up for it, I'm game.

And about me being pretty good at pixelart, I've been doing it for almost 10 years, 8 years professionally, so I'd hope that I was decent by now :D

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tokumaru
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Re: Hello, and some art. (mockup updated)

Post by tokumaru » Sun Sep 22, 2013 5:54 pm

ptoing wrote:I've been doing it for almost 10 years
Lots of people have been doing it longer, and are not nearly as good (me included)! :mrgreen:

All I can say is keep up the good work. I like most of your pixel art, but being a NES programmer I'm obviously excited about seeing more NES stuff!

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never-obsolete
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Re: Hello, and some art. (mockup updated)

Post by never-obsolete » Sun Sep 22, 2013 7:36 pm

That is some very nice work. Hopefully your schedule clears up so we can see more, in a game... :D
. That's just like, your opinion, man .

ptoing
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Re: Hello, and some art. (mockup updated)

Post by ptoing » Mon Sep 23, 2013 1:54 am

tokumaru: The important qualifier you missed was 'professionally'. I think any artist doing pixelart for 8 years to earn his bread should be pretty good with this kinda stuff. Also an added bonus with me is that I absolutely love working with restrictions, I find them fascinating and fun.

never-obsolete: Here's hope :)

EDIT:
Image

And old mockup I made, changed it to the NTSC colours. Should confirm to limitations. 3 tile palettes, 2 sprite palettes.

ccovell
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Re: Hello, and some art.

Post by ccovell » Wed Sep 25, 2013 4:32 pm

ptoing wrote:Bushes/leaves added as well as some man made blocks. And a poopy knight duder.

75 tiles, 108 16x16 metas
Image
Very cool art, ptoing! I've seen your work on pixelation, etc. before. The reason this would fail in an NES screen editor is that your global BG colour is obviously black, but you have cyan from one palette overlapping with orange bushes in the top-right of your pic. Can't be done that way on the NES, I'm afraid.

tepples
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Re: My art showcase (Megaman mockup updated)

Post by tepples » Wed Sep 25, 2013 5:01 pm

How many shades of orange are there in the bushes? It looks like those could be done with black, dark orange, light orange, cyan.

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