My art showcase (Character Portraits - April 03)

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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Drew Sebastino
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Re: My art showcase (Character Portraits - March 30)

Post by Drew Sebastino » Wed Mar 30, 2016 5:40 pm

A head on a head? :lol:

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Macbee
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Re: My art showcase (Character Portraits - March 30)

Post by Macbee » Thu Mar 31, 2016 9:12 am

Damn, you're good!

ptoing
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Re: My art showcase (Character Portraits - March 30)

Post by ptoing » Sun Apr 03, 2016 10:17 am

Thanks :)

More or less final version.
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Drew Sebastino
Formerly Espozo
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Location: Richmond, Virginia

Re: My art showcase (Character Portraits - April 03)

Post by Drew Sebastino » Sun Apr 03, 2016 10:45 am

Just thinking though, where will these be used? I'm just wondering because you said they take up 4 palettes, but no sprites.

ptoing
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Re: My art showcase (Character Portraits - April 03)

Post by ptoing » Sun Apr 03, 2016 11:15 am

They will be used nowhere, I have been making these kinda face collections using various restrictions, such as EGA, CGA, MSX among others, just for fun.

But it would be quite easy to have a rastersplit below them and use them as some kind of shop/conversation portraits in a game scenario. On top of that the palettes could be optimised so that there are only 3 or even just 2 for some of them, and then you could use that for stuff right next to them, like some item stuff for a shop or what have you.

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