Gimmick Map research!(Level 1~2)
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Gimmick Map research!(Level 1~2)
map one block [offaet 0x1800]
map one [offset 0x10]
level 1
level 2
map one [offset 0x10]
level 1
level 2
Re: Gimmick Map research!(Level 1~2)
Nice work!
Re: Gimmick Map research!(Level 1~2)
Cool stuff! Are you doing this by automatic metatile conversion software you made or something?
Re: Gimmick Map research!(Level 1~2)
Yes,it by software, i made!ccovell wrote:Cool stuff! Are you doing this by automatic metatile conversion software you made or something?
- rainwarrior
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Re: Gimmick Map research!(Level 1~2)
That top secret room in the ship level is so hard to reach. It's actually on top of the regular secret area at the top left (even though it may be on the same map area as the ship indoors.
Re: Gimmick Map research!(Level 1~2)
I think I saw gimmick map stuff being done somewhere else before.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
- rainwarrior
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Re: Gimmick Map research!(Level 1~2)
There's a map set by TerraEsperZ.
http://www.vgmaps.com/Atlas/NES/index.htm#Gimmick
http://www.vgmaps.com/Atlas/NES/index.htm#Gimmick
Re: Gimmick Map research!(Level 1~2)
Good job!I think i can make other game map!rainwarrior wrote:There's a map set by TerraEsperZ.
http://www.vgmaps.com/Atlas/NES/index.htm#Gimmick
Re: Gimmick Map research!(Level 1~2)
Good attempt still. Did you reverse engineer the metatile format?
Re: Gimmick Map research!(Level 1~2)
Yes,3gengames wrote:Good attempt still. Did you reverse engineer the metatile format?
do you want make any game map,I can help you!
maybe PRG game is easy!
Re: Gimmick Map research!(Level 1~2)
So, the product already existed (Gimmick! maps on vgmaps), but the process is enjoyable to take part in and something valuable for you to post about. How do you find the maps? First find the tileset, then graphically dump memory using it until you find something that looks like a map, then figure out the width?
Re: Gimmick Map research!(Level 1~2)
firstblargg wrote:So, the product already existed (Gimmick! maps on vgmaps), but the process is enjoyable to take part in and something valuable for you to post about. How do you find the maps? First find the tileset, then graphically dump memory using it until you find something that looks like a map, then figure out the width?
find the title,it's easy,can dump from emulator
next
find the map bolck ,if map consists of block!
(can analysis from ppu data(nametable))
block example:
last find the map data
- rainwarrior
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Re: Gimmick Map research!(Level 1~2)
By all means keep going. I was just linking to some existing maps.
I wouldn't mind seeing a gimmick extra-levels patch.
I wouldn't mind seeing a gimmick extra-levels patch.
Re: Gimmick Map research!(Level 1~2)
Yeah, keep going. The images at vgmaps represent how the levels are delivered to the player, but yours are more technical, showing how they are stored in the ROM, and that's more interesting for programmers (while the ones at vgmaps might be more interesting for players).
It would be nice if you posted some of the technical info though... such as the exact format used for metatiles and maps, whether there's any kind of compression, things like that...
It would be nice if you posted some of the technical info though... such as the exact format used for metatiles and maps, whether there's any kind of compression, things like that...
Re: Gimmick Map research!(Level 1~2)
It's easy!tokumaru wrote:Yeah, keep going. The images at vgmaps represent how the levels are delivered to the player, but yours are more technical, showing how they are stored in the ROM, and that's more interesting for programmers (while the ones at vgmaps might be more interesting for players).
It would be nice if you posted some of the technical info though... such as the exact format used for metatiles and maps, whether there's any kind of compression, things like that...
Give a game
and I can teach you hwo to make a world map of this game!