Misc. NES-like graphics
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Re: Misc. NES-like graphics
Just using Pro Motion.
Pro Motion doesn't enforce restrictions. It does have a colour constraint checking feature, but mostly just do it by eye.
So quite possibly a few minor restriction breaking errors, tile counts are probably a bit high too, but should be adaptable to the real thing with few tweaks.
Pro Motion doesn't enforce restrictions. It does have a colour constraint checking feature, but mostly just do it by eye.
So quite possibly a few minor restriction breaking errors, tile counts are probably a bit high too, but should be adaptable to the real thing with few tweaks.
- FrankenGraphics
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Re: Misc. NES-like graphics
Nice work! I applaud the bold use of colours and pretty distinct & even usage ratio between them.
Does look like it could fit tile restrictions to me. Maybe a border case, it's actually very hard to assess!
Does look like it could fit tile restrictions to me. Maybe a border case, it's actually very hard to assess!
Re: Misc. NES-like graphics
It's not hard to assess when you have a tool to assess for you! (I did have to black out sprite areas manually)
2/4 palettes.
3/4 palettes.
4/4 palettes.
3/4 palettes.
2/4 palettes.
None are even close on tile count. It might even be possible to get tile counts slightly lower by rearranging the palettes. (Though it was done in a "smart" way for all but the forest.) Great work as always, surt!
2/4 palettes.
3/4 palettes.
4/4 palettes.
3/4 palettes.
2/4 palettes.
None are even close on tile count. It might even be possible to get tile counts slightly lower by rearranging the palettes. (Though it was done in a "smart" way for all but the forest.) Great work as always, surt!
Re: Misc. NES-like graphics
Awesome! I had no idea if it was actually close to limit or not, nice to see there's PLENTY of room for more tiles.
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Re: Misc. NES-like graphics
Really cool!
Re: Misc. NES-like graphics
Hot dang. Great work!
How do you do it? Any advice for aspiring pixel artists?
How do you do it? Any advice for aspiring pixel artists?
Re: Misc. NES-like graphics
NES specifically: use lots of black shadows to join different attributes and boost contrast, all the best looking NES games make heavy use of black, experiment with different colour combinations, I mostly just stumble on the stuff that works through trial and error.Rahsennor wrote:How do you do it? Any advice for aspiring pixel artists?
Pixel art generally: have other things to do, so pixeling makes for good procrastination, spend countless hours ogling at screenshots and maps, practice for a quarter of a century.
Re: Misc. NES-like graphics
Must get around to that sometimesurt wrote:practice for a quarter of a century.
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Re: Misc. NES-like graphics
What kind of tool do you use?Kasumi wrote:It's not hard to assess when you have a tool to assess for you!
Re: Misc. NES-like graphics
I use my own tool called I-CHR.maximc2010 wrote:What kind of tool do you use?
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Re: Misc. NES-like graphics
great job! as for me, it's very useful. thank you!Kasumi wrote:I use my own tool called I-CHR.maximc2010 wrote:What kind of tool do you use?
Re: Misc. NES-like graphics
Holy moly! These backgrounds are excellent! I'm going to be studying these in depth when I get closer to level design! Thank you for sharing!
Re: Misc. NES-like graphics
This is really awesome, as usual. Were you going for a brush style like yoshi's island? Very cool. Are you working on any homebrews? It feels like a waste to not have these turned into games.
edit: I see on twitter at least some of these are already in a game. Nice!
edit: I see on twitter at least some of these are already in a game. Nice!
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Re: Misc. NES-like graphics
Just a mix of scribbling with stylus with pixel-clean line and spray tool with 2x2 brush.