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Misc. NES-like graphics
http://forums.nesdev.com/viewtopic.php?f=21&t=11593
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Author:  surt [ Sun Jan 28, 2018 2:13 pm ]
Post subject:  Re: Misc. NES-like graphics

Just using Pro Motion.
Pro Motion doesn't enforce restrictions. It does have a colour constraint checking feature, but mostly just do it by eye.
So quite possibly a few minor restriction breaking errors, tile counts are probably a bit high too, but should be adaptable to the real thing with few tweaks.

Author:  FrankenGraphics [ Sun Jan 28, 2018 2:19 pm ]
Post subject:  Re: Misc. NES-like graphics

Nice work! I applaud the bold use of colours and pretty distinct & even usage ratio between them. :)

Does look like it could fit tile restrictions to me. Maybe a border case, it's actually very hard to assess!

Author:  Kasumi [ Mon Jan 29, 2018 7:05 am ]
Post subject:  Re: Misc. NES-like graphics

It's not hard to assess when you have a tool to assess for you! (I did have to black out sprite areas manually)
Image
2/4 palettes.
Image
3/4 palettes.
Image
4/4 palettes.
Image
3/4 palettes.
Image
2/4 palettes.

None are even close on tile count. It might even be possible to get tile counts slightly lower by rearranging the palettes. (Though it was done in a "smart" way for all but the forest.) Great work as always, surt!

Author:  nesrocks [ Mon Jan 29, 2018 9:40 am ]
Post subject:  Re: Misc. NES-like graphics

Awesome! I had no idea if it was actually close to limit or not, nice to see there's PLENTY of room for more tiles.

Author:  tokumaru [ Mon Jan 29, 2018 10:10 am ]
Post subject:  Re: Misc. NES-like graphics

Really cool!

Author:  Rahsennor [ Mon Jan 29, 2018 6:20 pm ]
Post subject:  Re: Misc. NES-like graphics

Hot dang. Great work!

How do you do it? Any advice for aspiring pixel artists?

Author:  surt [ Tue Jan 30, 2018 4:30 am ]
Post subject:  Re: Misc. NES-like graphics

Rahsennor wrote:
How do you do it? Any advice for aspiring pixel artists?
NES specifically: use lots of black shadows to join different attributes and boost contrast, all the best looking NES games make heavy use of black, experiment with different colour combinations, I mostly just stumble on the stuff that works through trial and error.
Pixel art generally: have other things to do, so pixeling makes for good procrastination, spend countless hours ogling at screenshots and maps, practice for a quarter of a century.

Author:  hawken [ Thu Feb 01, 2018 3:39 am ]
Post subject:  Re: Misc. NES-like graphics

surt wrote:
practice for a quarter of a century.


Must get around to that sometime :beer:

Author:  maximc2010 [ Sat Apr 07, 2018 11:13 pm ]
Post subject:  Re: Misc. NES-like graphics

Kasumi wrote:
It's not hard to assess when you have a tool to assess for you!


What kind of tool do you use?

Author:  Kasumi [ Sun Apr 08, 2018 12:07 am ]
Post subject:  Re: Misc. NES-like graphics

maximc2010 wrote:
What kind of tool do you use?

I use my own tool called I-CHR.

Author:  maximc2010 [ Sun Apr 08, 2018 2:05 am ]
Post subject:  Re: Misc. NES-like graphics

Kasumi wrote:
maximc2010 wrote:
What kind of tool do you use?

I use my own tool called I-CHR.


great job! as for me, it's very useful. thank you!

Author:  zob64 [ Wed Apr 18, 2018 5:39 am ]
Post subject:  Re: Misc. NES-like graphics

Holy moly! These backgrounds are excellent! I'm going to be studying these in depth when I get closer to level design! Thank you for sharing!

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