It is currently Sun Dec 17, 2017 5:01 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Fri Sep 26, 2014 3:08 pm 
Offline
User avatar

Joined: Wed Apr 07, 2010 1:14 am
Posts: 484
Location: Iran
I am translating Captain Tsubasa Vol. II - Super Striker (J) [!].nes to Persian
I want to make a logo for its title screen

This is the original title screen :
Image

I design the logo with photoshop :
Image

As you can see I used only 4 colors to design it :
Image

I change it to Indexed Color :
Image

I save it as BMP 8bit :
Image

I open the logo with paint (on windows xp) and copy it :
Image

I open the game with YY-CHR.NET and past the logo in it :
Image

But the problem is that the colors of the logo aren't in their place
For example the color inside of A must be 17 (orange) and the background must be 0C (Blue)
So that the logo appears with the correct colors inside of the game
How can I import the logo into the game in a way that the colors match the colors of the original logo of the game?
Image

Thanks in advance


Top
 Profile  
 
PostPosted: Fri Sep 26, 2014 4:02 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19353
Location: NE Indiana, USA (NTSC)
I don't know how to do it in Adobe® Photoshop® software, but in GNU Image Manipulation Program (GIMP), you can try this:
  1. Create a new image the same size as the image you want to convert.
  2. Fill the image with one of the four colors in the desired pattern.
  3. Using the pencil tool, draw at least one pixel of each of the three other colors.
  4. Image > Mode > Indexed.
  5. Colors > Map > Rearrange Colormap and drag the colors into the same order that they appear in the emulator's palette viewer.
  6. Copy the image you want to convert and paste it into the new image's window.


Top
 Profile  
 
PostPosted: Fri Sep 26, 2014 5:11 pm 
Offline

Joined: Thu Aug 12, 2010 3:43 am
Posts: 1589
Alternatively, GraphicsGale lets you rearrange colors in the palette. Make sure to hold down Shift while dragging colors so the pixels remain the same color (i.e. the image is adapted to the new palette).


Top
 Profile  
 
PostPosted: Fri Sep 26, 2014 11:22 pm 
Offline
User avatar

Joined: Wed Apr 07, 2010 1:14 am
Posts: 484
Location: Iran
Thanks for the comment
After using a lot of hack tools and different options finally I found out how to do it!
Here it is :

I run the game with VirtuaNES and go to the screen where I want to edit
Then I make a State Save (S)
It makes a file with .st0 extension

I open the game with YY-CHR.NET and hit F12 (Load Emulator State) and select .st0 file
I select the correct palette set so that the colors are shown similar to ingame colors :
Image

I paste the logo into the YY-CHR.NET
But the colors are messed up!
Image

By using right click I select the area which I want to fix the colors then I hit Ctrl + R (Replace Color)
Image

I swap the colors and it looks perfect :beer: :
Image

Note : I used A just as a sample logo, and this is the final result :
Image


Top
 Profile  
 
PostPosted: Wed Oct 08, 2014 9:56 am 
Offline
User avatar

Joined: Sat Feb 16, 2013 11:52 am
Posts: 236
Who would know that Iran was so much into Captain Tsubasa :shock:
Keep up the good work :beer:

_________________
This is a block of text that can be added to posts you make. There is a 255 character limit.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group