A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.
- Posts: 1292
- Joined: Wed Apr 02, 2008 2:09 pm
Septr wrote:Hmmmm, Well my nsf is currently 24K.
Err... Yikes? I mean... if you're right that in between space is still free, but the file has to be chopped up more to fit some frames between what it's using.
Fun facts, an NSF is basically just a rom. Vegaplay makes Xzibit proud by putting this rom in your rom. Modifying the PPCMK source code that makes a rom might be easier than messing with Vegaplay at all, but this is becoming much more than the quick half hour of work it initially appeared to be.
I guess it's PM time.
- Posts: 43
- Joined: Fri Mar 08, 2013 12:19 am
Ok so, I had a chat with Chris Torres. He likes my project but understandably he can't allow is art to be used commercially by anyone. So I've respectfully stopped work on this project. It's a shame but it's the right thing to do.
I've uploaded the Nyan.nsf in the event that anyone wants it.
- (24 KiB) Downloaded 152 times