Then in that case, I should probably use the bigger explosion, because having a 64x64 explosion starting off with something less than 32x32 will probably look really weird. (While I guess you're here, I feel like asking if your profile picture is supposed to be an Atari 2600 rendition of Sonic The Hedgehog.)
Edit: (I didn't even see you write this for some reason.)
Quote:
I would like to someday compile a list of games with nice explosions, because they aren't that easy to find. Also, explosions can be an easily ignored aspect of a game, people just don't pay much attention to them. I surely can't remember what explosions were like in most games I played.
Well, I have two games for the list already:
1. Any of the Metal Slug Games (except Metal Slug Advance of course

)
2. Gunforce 2. I really don't know why I like that game so much, but I really do like the explosions. Fun Fact: to make it seem like there are more sprites then there really are, the game actually crams something crazy like 10 64x64 explotions in a 128x128 sprite. (Its basically pre rendered, if that makes scene.) The thing (128x128 sprite or metasprite) also gets animated for 20+ frames. (Obviously VRAM wasn't an issue...)
3. Also, as a bonus, the explosions in DKC 2 and 3 looked nice, but they were a bit small, so I'm not sure if they really belong on the list. The explosions in DKC1 are actually different, and they look really weird to me. They're also surprisingly low colored because they share a palette with the oil drum I think (which makes absolutely no scene, as they're only in Oil Drum Alley and not every level with a TNT barrel Edit: correction, they are also in torchlight trouble (and I call myself a DKC fan

)) unlike the ones in DKC2 and 3 that have their own designated color palette.