Page 1 of 1

ANSI / ASCII Art

Posted: Sat Jan 17, 2015 2:23 am
by Memblers
So, I've been gradually working on a Windows program which, in short, is a remote server that communicates with the NES. I've wanted to make it with sort of a BBS/terminal interface, so I was happy when I found ANSICON. I wouldn't claim to be any kind of visual artist, but what follows is some cheesy stuff that was fun to make. I used PabloDraw.

Re: ANSI / ASCII Art

Posted: Sat Jan 17, 2015 6:07 am
by ccovell
Cool stuff!

Let me guess, the board is Super Mario Bros. 2, right? :D

Re: ANSI / ASCII Art

Posted: Sat Jan 17, 2015 8:13 am
by Dwedit
Super Mario 2 would have all the gold fingers at the bottom...

Re: ANSI / ASCII Art

Posted: Tue Jan 20, 2015 3:24 pm
by Bregalad
Cool, you could be a BIOS or OS Installer programmer (these are the last two applications of PC's text mode I can think off). Even the installers usually have full graphics mode now, as the size of the drivers for all existing types of displays/video cards is no longer a major trouble.

I think it looks really cool, I'd like to get a desktop environment that would use the PC's text mode... until you launch an application that really needs proper graphics, of course. Does anything like that exist ? There seems to be twin which does something like that, but it is not available as a packet for the major Linux distros.

Re: ANSI / ASCII Art

Posted: Tue Jan 20, 2015 6:37 pm
by koitsu
Nice stuff Memblers, brings me back almost 30 years. :-) Especially the GI Joe PSA one -- the shadowing makes me think of the DOS-based IDE for Borland stuff (Turbo Pascal, C, etc.), or the UI in things like Norton Disk Doctor.

I did some ANSI art for my high school (mainly the school-wide login screen used for our Netware network) back in the very early 90s, and the only semi-recent thing I have is an ASCII art I did in the early 2000s (and not much has changed in FPS games):

Code: Select all

+------------------------+
| FPS #5928299 EXPANSION |
+------------------------+
|       o          /   \ |
|     `-+-'        : # : |
|.......|........ ____ ..|
|  .   / \ . .   (:\\:\ .|
| .  .  .  .  .   \:\\:\ |
|__   .  .  . .  . \:\\:\|
|  )  .    .   .    \:\\:|
+------------------------+
|  78hp | 500rnd | M-GUN |
+------------------------+
I have some random NES/SNES ANSI art (well, sort of -- it's mIRC scripted stuff, so it could be turned into ANSI escape sequences without much worK) laying around -- Kid Icarus, Mario, Gradius ships...

Re: ANSI / ASCII Art

Posted: Tue Jan 20, 2015 8:33 pm
by tepples
I made this drawing of an Arkanoid controller for the manual of a test ROM

Code: Select all

            ,--------------------------------------.   |
            |                  %%                  |   |
            |   ,---.          %%                % |   |
            |  /     \         %%         ,-.   %% |   |
 Control  ->| |       |        %%        (   )  %% |<- Fire button
   knob     |  \     /         %%         `-'   %% |   |    
            |   `---'          %%                % |==/
Adjustment->|     ()           %%                  |
   screw    `--------------------------------------'

Re: ANSI / ASCII Art

Posted: Wed Jan 21, 2015 12:28 am
by ccovell

Code: Select all

      ________________________ ________________    ___       _____________________
     /o----- - |--- - \ o-- - \\  \ o------- - \  /o- \     /o----- - |------- - /|
    //         |       \ \    ||   \ \          \//    \   //         |:        / |
   //   _______|  /\    \:    ||    \_________  /____   \ //   _______|:  _____/  /
  /     \___ |    ||:   |:    ||:    \ |  ___/ /    /o   V     \  __|_     __/__ /
  \      --o\|    ||:   |     ||:    | |  \o-  \   //     \     \ \o- \    -- - \
  |\        \\    \/o   |     \/o    / |   \\   \ //       \     \//   \         \
  | \         \        /|\          /  |\   \    \          \           \         \
   \ \_________\______/ | \________/___| \___\____\__________\___________\_________\
    \|         |      | | |        |   | |   |    |          |           |         |
     |_________|______|/ \|________|___|\|___|____|__________|___________|_________|
I made this demo-style logo for my PCE diskmag.

Re: ANSI / ASCII Art

Posted: Wed Jan 21, 2015 1:14 am
by OneCrudeDude
Dwedit wrote:Super Mario 2 would have all the gold fingers at the bottom...
Ironically enough, the only version of SMB2 that has all the pins is the one that inexplicably lacks the Nintendo seal of quality. Apparently that version is (or was due to the efforts of INLROM) useful for making reproductions of FF3.

Re: ANSI / ASCII Art

Posted: Wed Jan 21, 2015 1:26 am
by TmEE
I made this a while ago :
Image