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Nekketsu! Street Basket BG Rip

Posted: Tue Mar 17, 2015 10:53 am
by FARID
I riped some Backgrounds of Nekketsu! Street Basket - Ganbare Dunk Heroes (J).nes
I share them here maybe someone find them useful
Here is one of them :
Image

Re: Nekketsu! Street Basket BG Rip

Posted: Tue Mar 17, 2015 11:20 am
by rainwarrior
Cool!

Re: Nekketsu! Street Basket BG Rip

Posted: Fri Mar 20, 2015 7:42 pm
by DragonDePlatino
Neato! It's interesting to see how the artists worked their way around the aspect clash with the background. I can see some small errors here and there, but that dark doorframe was a clever trick!

Re: Nekketsu! Street Basket BG Rip

Posted: Sat Mar 21, 2015 4:15 am
by thefox
How did you rip them? Do you have the raw data (8x8 tiles, tile indices, color attributes, palettes) available?

Re: Nekketsu! Street Basket BG Rip

Posted: Sat Mar 21, 2015 4:47 am
by FARID
Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint

Re: Nekketsu! Street Basket BG Rip

Posted: Sat Mar 21, 2015 6:26 am
by thefox
FARID wrote:Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint
OK, that's fine. I asked because I'm looking for some test data for my game engine.

Random idea: An application (emulator extension, maybe) that monitors the PPU nametable and scroll settings and tries to collect level data (in a raw format) as the player moves within the game world. Might be useful for making images of game levels.

Re: Nekketsu! Street Basket BG Rip

Posted: Sat Mar 21, 2015 7:15 am
by tepples
I think some of the TASers already have a tool like that, which they use to make GIF animations of things like zipping in Mega Man series.