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Nekketsu! Street Basket BG Rip
http://forums.nesdev.com/viewtopic.php?f=21&t=12513
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Author:  FARID [ Tue Mar 17, 2015 10:53 am ]
Post subject:  Nekketsu! Street Basket BG Rip

I riped some Backgrounds of Nekketsu! Street Basket - Ganbare Dunk Heroes (J).nes
I share them here maybe someone find them useful
Here is one of them :
Image

Attachments:
Street_Basket_BG.zip [71.73 KiB]
Downloaded 94 times

Author:  rainwarrior [ Tue Mar 17, 2015 11:20 am ]
Post subject:  Re: Nekketsu! Street Basket BG Rip

Cool!

Author:  DragonDePlatino [ Fri Mar 20, 2015 7:42 pm ]
Post subject:  Re: Nekketsu! Street Basket BG Rip

Neato! It's interesting to see how the artists worked their way around the aspect clash with the background. I can see some small errors here and there, but that dark doorframe was a clever trick!

Author:  thefox [ Sat Mar 21, 2015 4:15 am ]
Post subject:  Re: Nekketsu! Street Basket BG Rip

How did you rip them? Do you have the raw data (8x8 tiles, tile indices, color attributes, palettes) available?

Author:  FARID [ Sat Mar 21, 2015 4:47 am ]
Post subject:  Re: Nekketsu! Street Basket BG Rip

Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint

Author:  thefox [ Sat Mar 21, 2015 6:26 am ]
Post subject:  Re: Nekketsu! Street Basket BG Rip

FARID wrote:
Well to be honest with you I cheated! :mrgreen:
I just used the Name Table Viewer of FCEUX Emulator + winxp Paint

OK, that's fine. I asked because I'm looking for some test data for my game engine.

Random idea: An application (emulator extension, maybe) that monitors the PPU nametable and scroll settings and tries to collect level data (in a raw format) as the player moves within the game world. Might be useful for making images of game levels.

Author:  tepples [ Sat Mar 21, 2015 7:15 am ]
Post subject:  Re: Nekketsu! Street Basket BG Rip

I think some of the TASers already have a tool like that, which they use to make GIF animations of things like zipping in Mega Man series.

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