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 Post subject: Controllers
PostPosted: Sun Mar 22, 2015 12:41 pm 
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Location: NE Indiana, USA (NTSC)
I'm drawing some controllers for an NES demo, each no bigger than 64x32 pixels. Are these horribly off model?


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 Post subject: Re: Controllers
PostPosted: Sun Mar 22, 2015 2:27 pm 
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Location: Mountain View, CA, USA
Awesome, especially given the palette limitation!

The only thing that was a little weird was the SNES controller, specifically how buttons X/Y are depicted. Is it possible to maybe use some dithering (e.g. alternate using purple every other pixel?) to imitate a "lighter" purple? Not sure how that'd look on an actual NES with CRT. Might look worse than what you have, so take what I say with a grain of salt.

I initially was going to propose simply switching the drawing to a SNES PAL or SFC controller (red/green/blue/yellow buttons) but the 4-colour palette wouldn't work for that (you'd have to use sprites for the buttons).


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 Post subject: Re: Controllers
PostPosted: Sun Mar 22, 2015 3:29 pm 
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Oi! Where's the U-Force?

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 Post subject: Re: Controllers
PostPosted: Sun Mar 22, 2015 3:48 pm 
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Those are the controllers I own. Buy me one (and, if it's a DA15 controller, the Famicom to use it on) and I'll draw it.


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 Post subject: Re: Controllers
PostPosted: Mon Mar 23, 2015 1:10 am 
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Blah, you can use a picture for the EU SNES / SFC controller. It's just the center text and buttons that's changed.

EDIT: huge picture I'm so sorry

Image


Last edited by mikejmoffitt on Thu Nov 17, 2016 9:34 am, edited 1 time in total.

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 Post subject: Re: Controllers
PostPosted: Mon Mar 23, 2015 5:58 am 
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Location: NE Indiana, USA (NTSC)
Use of i64X.com photos on other websites appears to require express written permission from the server administrators. Besides, koitsu described why I stuck with the US Super NES controller.

Anyway:


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 Post subject: Re: Controllers
PostPosted: Wed Nov 16, 2016 9:44 pm 
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Location: New Mexico, USA
Those are really impressive tepples. They look really good.


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 Post subject: Re: Controllers
PostPosted: Thu Nov 17, 2016 7:26 am 
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The scale of things look natural to me, and they appear as though they were more the real thing, than just a symbolic representation. Well done! :beer:

For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS

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 Post subject: Re: Controllers
PostPosted: Thu Nov 17, 2016 9:45 am 
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WheelInventor wrote:
The scale of things look natural to me, and they appear as though they were more the real thing, than just a symbolic representation. Well done! :beer:

For curiosity reasons i wanted to try a few alterations to see what they would look like, though the original upload seems to be horizontally smudged 1px each direction when examined in PS


Here you go:

Image

It looks like the original was scaled with a 2:1 nearest-neighbor algorithm, then scaled using linear filtering to 8:7 to match the PAR of the NES.


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 Post subject: Re: Controllers
PostPosted: Fri Nov 18, 2016 7:59 pm 
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I had some [much bigger] ones that I tried to keep the tilecount down on by aligning to tiles. Famicom controllers don't lend themselves to this like the NES-004 does.
(The controller cord is a sprite, ╨; I believe instances of text for Start/Select were to be too.)


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