I think you found a good balance for the feet. Asides from the outline, is that all you changed? I think I'll integrate these changes with my design, and try incorporating a non-brown element, or a highlight into the boots. The file you're working with has a couple other weird mistakes I fixed yesterday, so I wouldn't worry about errant pixels unless you're bored.Espozo wrote:I made the character a bit less wonky looking in my opinion. I think the sword swipes can be improved to look more like the latter ones you made, but I don't feel like doing that right now. You could try to find a color somewhat in between the two, so the eyes and the sword swipe look good.
Another weird little thing is that the boots are knee-high in the attack images but they're shorter in the walk. I think I'm going to make them all knee-high. I feel like it works better for a lot of frames because it separates the upper and lower leg into two easily distinguishable elements.
I redid the slash on the normal attack yesterday, actually. As I do this more, I feel like I get closer to what I actually want, so I go back and adjust it. The regular slash is a little weaker than the other ones, so it has a little less blue action, but I found that the nice contour curves look way better than the little twinkly thing I had for the first one I drew.
I'm not certain, but I think I could design for either if I better knew what the trade-offs would be for a game to have 4-directional scrolling. Mr. Gimmick is one of the most advanced games for the system and it only has 2-directional scrolling. I would prefer though, if it's not too much trouble, to at least have an engine capable of vertical scrolling. More like Metroid, where it will scroll vertically in a vertical shaft, unlike Mega Man 2, for example, which never scrolls vertically even if it's appropriate for the level design. With all of that said, if it fits within other design considerations, 4-directional scrolling would be the best.tepples wrote:Do you plan to scroll in 2 directions on each map (like SMB2, Metroid, and Mega Man) or in 4 directions (like SMB3)?