I felt like this was taking a while.Espozo wrote:How the heck can you animate so fast?
I dunno if my techniques are the best way but these are some of the things I've been doing:
Keeping each frame of a my project as an individual layer in a single file, so I can always flip between my frames and see the previous frame or the next frame.
Keep a layer that's green (you can use blue if there's a lot of green in your images) and have it set to low opacity. I put it underneath of the frame on which I'm working, and put the frame I'm looking at for reference under the green one. That way I can see my last frame and still draw over it at the same time. This is a common animation technique from the cel-drawing days but I don't know what the sheet was called.
After I drew her head in several positions I haven't had to redraw that completely for a while. I'll copy the head usually.
I've taken to drawing her body, head, and legs first, with no arms or sword. It's way easier this way, rather than trying to figure out how to make the shapes you want in a mismatch of pixels overlapping one another.
If you have a longer animation, draw your key frames first, and then do your in-between frames after. It's easier a lot of times if you know, okay, "I have to get this pixel over here within two frames"
If you're doing an animation that occurs while your character is moving across the screen, it seems to help for me sometimes to actually shift the image that many pixels per frame while drawing. Then you can know exactly where her feet should be. I did this while drawing the scoot animation, and that one equals one pixel of movement per frame of a four-frame animation.
Hope any of this helps!