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PostPosted: Fri Jul 07, 2017 4:27 am 
Formerly glutock
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Joined: Sat Aug 15, 2015 3:42 pm
Posts: 163
Location: France
Awesome work ! Congrats !

My first game : Twin Dragons available at Broke Studio.

PostPosted: Fri Jul 07, 2017 5:13 am 
Formerly WheelInventor
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Joined: Thu Apr 14, 2016 2:55 am
Posts: 2018
Location: Gothenburg, Sweden
Agreeing; great work! Your idea on "just the important details" really shines in your latest post! Hope you'll get it into a full game at some point :) :beer:

_________________ - personal NES blog

PostPosted: Fri Jul 07, 2017 8:13 pm 

Joined: Thu Aug 20, 2015 3:09 am
Posts: 451
Those are indeed some very sharp pixels. :beer: :)

PostPosted: Mon May 07, 2018 12:53 am 
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Joined: Sun Aug 16, 2015 11:58 am
Posts: 26
Location: Hungary
It's time I come here looking for a programmer/partner :) In the last year I was working with Lazycow on the comp project Wolfling, and I learnt a lot about the workflow and possibilities - and also about myself. So, in hope of finding somebody, I write about what I can do:

- I'm experienced with platformers and jrpgs, also tried shoot em ups before. I'm open to other forms of games, but then I have to learn about how to create them (analyze and play games etc.). (Fantasy-like environments fit my style better, but I'm open to this too.)
- I made some level concepts before, some were working, some not. I'm slow at this and I should be capable of trying my ideas out - pen and paper rarely worked out.
- I have my own ideas and I'm a good at discussing the details of yours. I may be stubborn sometimes, but I rather compromise than doing nothing. I can not make a game alone, that's for sure and it's okay to make it of your thoughts and mine. (It's good to know who's in charge of what, especially when talking about the story and setting.)

- I'm free at summer, I could do most of the work till the end of august and some of them during december. Other times I'm slow.
- I need to know the technical limitation of the project to present the ideas. (Size of the sprite and tile sheet, possible scrolling type, room sizes etc.) I found out that programmers have different approach to the NES and are capable of different things. I prefer work knowing the limitations, than just planning and see if it's going to work or not.
- I like to communicate via e-mail, and I can use some of the project-organizing websites, such as Trello or Padlet.

- I want to make a story driven game for the NES, if possible: with a working cartridge in a reasonable time. I'm patient but it's good to see the progress and would be good to finish it in 2 years.

If it fits your interest, please contact me in pm and let's discuss it.

PostPosted: Mon May 07, 2018 2:38 am 

Joined: Thu Nov 24, 2011 7:16 am
Posts: 210
I love it.

Shadow of the Beast (port)
The Sword of Ianna
The Banketh - The Video Game

My website: RetroNES

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