The sample scene shown here is for a Castlevania-inspired game.
I'm anticipating the game to use CHR-ROM, so I am trying to fit all the relevant tiles into groups of 64 tiles. (What is the official term for those groups? I've been calling them "pages.")
This tileset currently has a whole unused page that could be used for any other elements I want to add to the level, including ones specific to just one area. Likewise I also have a whole palette that is unused that can be used by any special tiles in the last page. I kept the sky using just one color as I might want to add some water, and it could use the same palette.


This sample image also shows two different variations for how I could set up the stairs. I may just be nit-picking but I'd appreciate any honest feedback about which looks better. (Edit: The stairs themselves are exactly the same, but where they connect to the ground is different. One is 8 pixels back.)