copyright plant zone

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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Estlib
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copyright plant zone

Post by Estlib »

did this and now dont know what do now.
Image
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AlexE
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Re: copyright plant zone

Post by AlexE »

Estlib wrote:did this and now dont know what do now.
You could frame it and hang it on your wall.
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Estlib
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Re: copyright plant zone

Post by Estlib »

AlexE wrote:
Estlib wrote:did this and now dont know what do now.
You could frame it and hang it on your wall.
it would be quite tiny.
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tokumaru
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Re: copyright plant zone

Post by tokumaru »

Or blocky. Anyway, nice mock-up! It does a decent job of capturing the essence of the original.
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Estlib
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Re: copyright plant zone

Post by Estlib »

tokumaru wrote:Or blocky. Anyway, nice mock-up! It does a decent job of capturing the essence of the original.
*clicky-clicky*
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tokumaru
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Re: copyright plant zone

Post by tokumaru »

Estlib wrote:*clicky-clicky*
I like it. You might be trying to mimic the work of Hummer Team, but both the picture and the song are more polished than their typical stuff was.
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Estlib
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Re: copyright plant zone

Post by Estlib »

tokumaru wrote:
Estlib wrote:*clicky-clicky*
I like it. You might be trying to mimic the work of Hummer Team, but both the picture and the song are more polished than their typical stuff was.
:C

you still doing that sonic thing from years ago?
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tokumaru
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Re: copyright plant zone

Post by tokumaru »

Estlib wrote:you still doing that sonic thing from years ago?
Not exactly. :wink:
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Estlib
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Re: copyright plant zone

Post by Estlib »

tokumaru wrote:
Estlib wrote:you still doing that sonic thing from years ago?
Not exactly. :wink:
*sigh* i wish i wasnt so limited.
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tokumaru
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Re: copyright plant zone

Post by tokumaru »

What do you mean? Limited by the Somari engine?
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Estlib
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Re: copyright plant zone

Post by Estlib »

Image
NOPE.
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tokumaru
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Re: copyright plant zone

Post by tokumaru »

Wow, that's a really good demake of Metropolis Zone!

The black void around the rings is really weird though... It would look much better if you reserved black areas in the background for the rings, which's what Somari did in Labyrinth Zone, if I'm not mistaken.

Another thing I'm not a big fan of is the dithering on the ends of the big pipes... Alternating orange and white stripes vertically would probably look better. Not to mention that checkerboard patterns in general look like crap on the NES. My experience with the NES is that you can use dithering to create textures, not flat colors.

I'm really impressed though!
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Estlib
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Re: copyright plant zone

Post by Estlib »

ImageImage
liek dis (the pipes)?

i would do more of these (even original shit) if someone would have a practical use for them

edit: compromised with the rings.
edit2: added the screenshot of origin for comparison.
edit3: darkened the grills a bit
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tokumaru
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Re: copyright plant zone

Post by tokumaru »

Estlib wrote:liek dis (the pipes)?
Actually I meant the lines would alternate colors vertically, the lines themselves would be horizontal. I think it would go well with the shading you have above and below.
i would do more of these (even original shit) if someone would have a practical use for them
I can't speak for everyone, but I personally don't have any interest in creating games using copyrighted stuff. I do like to see your versions of the levels, though! =)
edit: compromised with the rings.
This is better. If this was an original engine, that didn't inherit the flaws and limitations of Somari, the best thing to do would be to use sprites for those rings. Longer runs of rings should definitely be rendered on the background, but small runs of up to 3 rings would surely make things look more dynamic.
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rainwarrior
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Re: copyright plant zone

Post by rainwarrior »

Alternating stripes should be horizontal, not vertical. Vertical stripes suffer from the same shimmering deficiencies that checkerboard patterns do. (Edit: tokumaru already answered.)

Also, if you want a wider looking horizontal highlight on your pipe, I'd suggest an additional horizontal white line above and below it, with a 1 line gap of light brown. (Kind of stands in as 2 extra lines of 50% horizontal-stripe dither.)
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