Well, if we bring back the CGA topic:
And for fun since it looks way more purple than I recalled, EGA with better colors:
Not even gonna bother with VGA since it'd look exactly the same as the original =P
First attempt at NES graphics, please comment!
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Re: First attempt at NES graphics, please comment!
If you're going to post the CGA RGBI image after we talked so much about composite color, I basically feel obliged to post something generated via reenigne's converter:
Re: First attempt at NES graphics, please comment!
Well, my CGA comment was about that palette I used. It was you guys who somehow thought I was talking about composite artifacts =/ (also why is the contrast so low on that pic...?)
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Re: First attempt at NES graphics, please comment!
One reworked concept screen and this may-be-game became port ready
EDIT:
Here's a comparison of four possible ntsc outcomes (too large to post) with a new palette colour for mountain reflection and deep shades. It is a bit more vague and flat, but i think the relationship is a lot more stable. In the worst case scenario according this test and my taste, the shade is at least colder without turning teal.
The other option i think is viable is doing it pitch black, but there's already so much of that going on.
EDIT:
Here's a comparison of four possible ntsc outcomes (too large to post) with a new palette colour for mountain reflection and deep shades. It is a bit more vague and flat, but i think the relationship is a lot more stable. In the worst case scenario according this test and my taste, the shade is at least colder without turning teal.
The other option i think is viable is doing it pitch black, but there's already so much of that going on.
Re: First attempt at NES graphics, please comment!
Welcome to the NesDev forums. We don't screw around.WheelInventor wrote:One reworked concept screen and this may-be-game became port ready