thefox wrote:
M_Tee wrote:
This one involves lights being turned on and off, so I chose to use #0D to give a nice lights-out effect:
Should not be using that color. (Search the wiki/forum.)
Yeah, some emulator palettes will have an extra dark colour for $0D, or rather all the other blacks are raised. A few people like this because their TVs also do something that looks similar.
Unfortunately, on a lot of TVs (both new and old) it will fuck up the blanking signals and cause the picture to wobble, or completely disappear. Even if the TV can handle it, on many it won't actually be darker.
There's a bunch of possible different behaviours for $0D, really, and a lot of them will make the game unplayable for the user. It really isn't a good idea. (This is why my
palette test ROM doesn't show $0D by default.)
There's also the two "extra" greys in the $XD column, if you need a few extra levels of grey. These do have slightly different values than the greys in the $X0 column, but some emulator palettes seem to make them identical, which is a little bit sad. Most games seem to just avoid that column anyway, maybe because it becomes an annoying special case for fades.