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PostPosted: Wed May 17, 2017 1:05 pm 
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Location: Croatia
In games like ROM City Rampage, you can only see one side of the building. In my game, you should be able to enter all sides of the building. I'm not sure how to draw the building then. I'm thinking about whether the map should have a 16x16 or a 32x32 block resolution. The game isn't for the NES, but for a DIY gaming console called Pokitto which has a 220x178 resolution if I'm not mistaken. The game is an RPG in which you can enter buildings by walking on the map, but when you enter the building, it turns into a 2D platformer like in Zelda 2. Since the map is based on a real city in which there can be buildings facing any direction, the player should be able to enter any of them from any direction and see their front face even if it faces north. So I'm thinking about if a building's block should be a square split into 4 triangles for each side of the building and have a smaller square in the middle for the roof; it would look like SMB1 stairway blocks in SMB1. I just hope it doesn't look messy. Chained buildings would have the intersecting sides removed and connected via the smaller square in the middle which stretches into a rectangle.

How would you draw a building that's enterable on multiple sides?


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PostPosted: Wed May 17, 2017 1:45 pm 
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Location: NE Indiana, USA (NTSC)
Draw pathways of some sort toward the entrances.

Image
The paths on both sides of the well between the houses draws the eye to the back of the houses


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PostPosted: Wed May 17, 2017 2:12 pm 
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Location: Central Illinois, USA
You could do something like how the game Prison Architect does it? In that picture, they show the building interior, but you could just cover it with roof, but still leaving the sides and doors visible?

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PostPosted: Wed May 17, 2017 2:13 pm 
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tepples wrote:
Draw pathways of some sort toward the entrances.


Years of training of JRPGs has taught us that, despite the paths, there's probably not entrances there (unless it's a secret room).

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PostPosted: Wed May 17, 2017 8:06 pm 
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^^^ I haven't seen any of thoseā€¦

Traditional side- and back-exits whose doors can't be seen have a dirt area around the entry, to suggest traffic wearing out grass, etc.


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