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Foreshortening is hard
http://forums.nesdev.com/viewtopic.php?f=21&t=14278
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Author:  darryl.revok [ Sat May 28, 2016 1:00 pm ]
Post subject:  Re: Foreshortening is hard

I don't know if it helps, but I did it with this animation and I thought it turned out okay.
Attachment:
NewHairFlipForwardAttack01.gif
NewHairFlipForwardAttack01.gif [ 1.14 KiB | Viewed 580 times ]

I didn't really have a particular method. I guess I start with a block of pixels and chip away at them until I don't see any improvements to make. I like to define "rules" and sizes for the different parts of my objects in my head, so in a sense, there only become so many options that I have which work for the character, when it comes to making decisions like, adding pixels to a part for foreshortening. I tried moving her head just about every way I could and only got a limited number that look good.

Some stances... just don't work. Some frames work well in an animation but don't hold up as stills. It's just the nature of the low-res, low-color work.

I agree with most people however, that your edit looks good. I don't think this this one of those impossible stances.

Author:  Bregalad [ Sun May 29, 2016 1:38 pm ]
Post subject:  Re: Foreshortening is hard

Okay? It looks amazing, I'd say ! Even the hair is animated, and well, which is rare for a SNES game.

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