Lossy compression for NES screens
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Re: Lossy compression for NES screens
A mirror of this script with improvements from tepples is located at my personal site: jrtilevq.py
Re: Lossy compression for NES screens
In case the original Tweet disappears, the drawing is mirrored on Danbooru at https://danbooru.donmai.us/posts/2178017
illustrator: Kiyohiko AZUMA
series: Yotsuba&!
characters: Yotsuba KOIWAI and her teddy bear Duralumin
Mirror's translation of caption:
EDIT: I missed something. Clarify purpose of this post in light of this.
illustrator: Kiyohiko AZUMA
series: Yotsuba&!
characters: Yotsuba KOIWAI and her teddy bear Duralumin
Mirror's translation of caption:
Yesterday's daily calendar image is "A pair of slime sisters who mimic another party's form and appeal to friendship, Youtsuba somehow figuring it out, and Duralumin not understanding a thing."
EDIT: I missed something. Clarify purpose of this post in light of this.
Re: Lossy compression for NES screens
The first post in this thread already contains a link to the source, and it's the artist's Twitter account instead of a reupload on an image gallery...
Re: Lossy compression for NES screens
Oops, my fault. I misread something. Clarified.
Re: Lossy compression for NES screens
A much improved rewrite of this tool which is orders of magnitude faster, slightly better looking, and can handle tile flips, can be found at https://git.jroatch.xyz/jrrtilevq/


Re: Lossy compression for NES screens
Congratulations on shipping! Calling for backup
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