Title screen ordering

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Re: Title screen ordering

Post by mikejmoffitt » Tue Feb 07, 2017 1:49 pm

Ah, I misunderstood. I wasn't joking - I thought this was a sequel to the previous game, which I mistakenly thought was '86. I see now that the first is '85, and this sequel does in fact increment the year.

The logo is a little tough to identify, so I guess that's more going for the second version of the title screen.

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Re: Title screen ordering

Post by Myask » Mon Mar 06, 2017 4:28 pm

tepples wrote: World 4 of Super Mario Bros. 3 has a similar chunky aesthetic.
Giant Land is also intentionally evoking "these things are like normal things, twice as big".

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Re: Title screen ordering

Post by tepples » Thu Aug 01, 2019 4:08 pm

rainwarrior wrote:It didn't really sound like OP's question was about aesthetics though, and I'm not a fan of "design by poll"
I guess my attempt at "design by poll" was related to how I interpreted psc's comment on that ill-fated first HH85 topic:
We can take this as a good learning lesson that in the future we should share our work with the community before committing it to plastic. Someone could have posted the tunes on chipmusic.org for example to get critiques. An animated GIF of some action could have been shared on pixel art forums or Deviant Art. This project seems to have been kept basically a secret until release. I see this as a good learning lesson. Get some feedback, do some preliminary market (game testing) research first.

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