It is currently Sun Aug 20, 2017 4:52 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: i am bored.
PostPosted: Fri Jan 20, 2017 2:55 am 
Offline
Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 785
Location: Gothenburg, Sweden
Quote:
too wiggly

I thought it looked interesting/cool. The extensive detail makes them feel like they're part of a foreground layer, which works rather well with the pyramid/sand slope. Elsewhere, it's maybe a little more confusing. I'd experiment with rolling the wigglyness back just a little and see how that works.

_________________
http://www.frankengraphics.com - personal NES blog


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Sat Jan 21, 2017 10:13 am 
Offline

Joined: Tue Jul 14, 2009 4:23 am
Posts: 73
Drag wrote:
I think the large sandstone bricks look too wiggly; if you remove the bezel decoration on the front, they could easily pass as compacted snow-bricks. The black shadow also looks like it's too far forward, if you were going for a backlighting effect, so it ends up looking a little out of place.


Im not gonna redesign the large bricks. atleast not yet.

Drag wrote:
The pyramid interior could benefit from some more contrast in the palette, the shadowed color is too bright and it makes the entire scene look flat, and like with the bricks, the black shadow on the pedestals is too far forward and looks out of place; all you need to do is push it farther to the right (almost up against the edge) and it'll look fine.


i couldnt find a better colour palette for this right now so until i do, it stays as it is right now. (though the standing torches did get that shadow edit)

Drag wrote:
I really dig that nighttime scene; that horizon looks like it could strongly benefit from some the silhouette of some sandy hills against the gradient, not unlike the shape that's right above the water in the oasis scene. I might be wrong, but it seems like a neat thing to try out; you could also use it to hide the artifacting caused by the gradient tiles running into the diagonal sand tiles.


lazy patch at the edge of the pyramid. ill most likely just end the bg with a block, not a slope in practical use. i might do the hills idea here too though.
Image

Drag wrote:
The volcano environment looks neat too, but you may want to consider scrapping the purple haze, since you're going to run into more cut-out artifacting as foreground objects need to be placed overtop of it, unless you can come up with some creative way to mask it, of course.


you mean like this?
Image

Drag wrote:
I hope this criticism doesn't sound too negative; I really am enjoying all of the art you're posting so far.


its helping though.

_________________
NOPE.


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Sat Jan 21, 2017 1:36 pm 
Offline

Joined: Mon Sep 27, 2004 2:57 pm
Posts: 1246
The mountains in the volcano scene look great, that's actually what I was thinking of when looking at the nighttime desert scene.


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Fri Jan 27, 2017 4:52 pm 
Offline

Joined: Tue Jul 14, 2009 4:23 am
Posts: 73
some more images of existing art, but as actual level designs. (im using tiled to put some levels together for reference)
ImageImage
ImageImage

_________________
NOPE.


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Fri Jan 27, 2017 5:40 pm 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1686
Location: DIGDUG
Looks good.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Sat Feb 18, 2017 10:27 pm 
Offline

Joined: Tue Jul 14, 2009 4:23 am
Posts: 73
ruins level
Image

_________________
NOPE.


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Mon Mar 06, 2017 3:54 pm 
Offline
User avatar

Joined: Sat Jul 12, 2014 3:04 pm
Posts: 905
all looks good!
Frankly, it's somewhere between DokiDoki Panic (SMB2US) and Smart Ball (Jerry: SNES), having that late-system feel of "are we sure this isn't the next generation?"


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Sun Apr 23, 2017 5:07 pm 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1686
Location: DIGDUG
As far as I know, I'm going to program this game, sometime in the future. This is just the concept art.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
 Post subject: Re: i am bored.
PostPosted: Sun Apr 23, 2017 11:41 pm 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 248
Location: Denmark (PAL)
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group