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PostPosted: Tue Jan 24, 2017 7:00 pm 
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There's some seriously amazing sprite work in this thread!

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PostPosted: Mon Mar 06, 2017 4:03 pm 
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The board [ish] game "Guess Who!" is kind of based on figuring out how to select these distinctions. Enacting them seems related.


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PostPosted: Sat Jun 03, 2017 7:52 am 
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A team at Caltech led by biologist Doris Tsao has reverse engineered the facial recognition model implemented by circuitry in macaque monkeys' temporal lobes. I'd like for this to lead to algorithms that help illustrators keep fictional characters looking distinct within the constraints of an art style.

Knvul Sheikh. "How We Save Face--Researchers Crack the Brain's Facial-Recognition Code". Scientific American, 2017-06-01. Accessed 2017-06-03.


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PostPosted: Sat Jun 03, 2017 10:52 pm 
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Life drawing and observation are the best exercises for maintaining individuality. If an artist is having difficulty expressing individuality in a "style", then the artist isn't practicing enough outside of that style. One notices subtleties and other uniquenesses while completing observational drawing that otherwise go unnoticed.

If you're still having problems displaying unique qualities, I would suggest taking a pencil and sketchpad to a populated, public area, and start drawing what you see and then reapproach the task freshly afterward.

Also, if the restrictions of a style are impeding on the ability to represent such differences, then it's time to question the value of the style.

Case in point:
(GotG v. 2 spoilers ahead)

Funko Pop (the remarkably generic pop culture figures obviously marketed to those that never grew out of mall-core) figures have a style that rely on big heads and large, round eyes. They've released figures depicting the Guardians of the Galaxy character Groot in four iterations based on different ages: Adult & Sprout, Baby, and Teen

However, the primary distinction of the various ages of Groot character designs (adult, sprout, baby, teen) is specifically in the character's proportions. So, when the Funko Pop figures, which have a static proportion, were created, they basically all looked the same, relying on superficial differences. In a nutshell? The Funko Pop style is too restrictive to produce anything of merit, especially in regards to characters defined by traits that contrast the style guidelines.

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PostPosted: Sun Jun 04, 2017 10:25 am 
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Amazing job, M_Tee! I wish I had your intuition for getting that much out of low resolution graphics.


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