changing the palette in NES Screen Tool

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

Moderator: Moderators

Post Reply
User avatar
Posts: 79
Joined: Sun Jan 25, 2015 6:51 pm
Location: Tokyo

changing the palette in NES Screen Tool

Post by hawken » Wed Feb 08, 2017 2:50 am

is this possible?

I love NESst to bits but the palette isn't the one I prefer for NES work (colourful PAL rather than the NTSC or what this is).

Once stuff is finished and goes in to code it doesn't matter so much but sometimes I choose the wrong palette values.
Pirate Pop Plus - gameboy styled game for 3DS, WiiU & Steam

User avatar
Formerly WheelInventor
Posts: 2032
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden

Re: changing the palette in NES Screen Tool

Post by FrankenGraphics » Wed Feb 08, 2017 3:09 am

Not in any convenient way i'm aware of, except maybe:
-go to the folder called "src"
-open palette.h in your programmers' notepad of choice.
-Open a copy of NESST in a hex editor and search for these values.
-Replace them manually

Alternately, since the whole source is included, you can just edit palette.h and compile it yourself.

EDITed for fixing mistakes. - personal NES blog

Post Reply