Oh yeah, for something like a player character, i just use NESST:s metasprite editor, then verify how the animation looks with PS:s frame animator, which helps me get the timing of the cels down.
Only caveat is there's no metasprite to bmp export in NESST so you need to screencap and crop each frame you want sent to PS:ses way.
There's not much need layering metasprites over bg for that sort of work, imo: It's more applicable when you want to do something about the attribute grid or introduce more colours to a scene.
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- FrankenGraphics
- Formerly WheelInventor
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