Using claymation instead of pixel art for a NES game.

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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NeoTorpor
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Re: Using claymation instead of pixel art for a NES game.

Post by NeoTorpor » Wed Oct 10, 2018 9:39 am

@Macbee, i want to make a Harvest Moon with combat options (like rune factory) or an endless dungeon crawler. There is this chinese bootleg of Harvest Moon for the NES. Which tools you use for the conversions? (blob and bad mr frosty). Thank you.
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Harvest moon with swords is a terrific idea.

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Macbee
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Re: Using claymation instead of pixel art for a NES game.

Post by Macbee » Wed Oct 10, 2018 1:44 pm

NeoTorpor wrote:@Macbee, i want to make a Harvest Moon with combat options (like rune factory) or an endless dungeon crawler. There is this chinese bootleg of Harvest Moon for the NES. Which tools you use for the conversions? (blob and bad mr frosty). Thank you.
Maybe these small, top view characters won't look very good on NES with claymotion - but I think it's worth at least a try.
You can make conversions like these using photo editors like Gimp or Photoshop.

I can also suggest you to look for graphics at Open Game Art
There's nice, free stuff there - like Zoria tileset for instance https://opengameart.org/content/zoria-tileset

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NeoTorpor
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Re: Using claymation instead of pixel art for a NES game.

Post by NeoTorpor » Wed Oct 10, 2018 1:51 pm

@Macbee, thank you. I will start with GIMP tutorials.

@everyone, thanks for the replies. I want to make a Rune Factory (Harvest Moon with swords) or maybe an endless dungeon Crawler. I know a bit of C, C++ and HTML5.
Harvest moon with swords is a terrific idea.

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