Dev tools: MAPeD-SPReD [win/linux]

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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Kasumi
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Re: Dev tools: MAPeD-SPReD [win/linux]

Post by Kasumi » Wed Dec 11, 2019 5:09 am

Strong agree about the palette.

0x8BitDev
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Re: Dev tools: MAPeD-SPReD [win/linux]

Post by 0x8BitDev » Thu Dec 12, 2019 7:38 am

dougeff wrote:
Tue Dec 10, 2019 12:01 pm
Make the default palette
0f, 00, 10, 30

for all palettes. Instead of all 0s
What do you mean under "Instead of all 0s" ? There are no zero indexed colors in the default palette or in your version all colors in the default palette are dark grey ? :?
If you mean the first color of each of four palettes ( transparency color ), it can't be different in each of four palettes. It's just a platform restriction.
dougeff wrote:
Tue Dec 10, 2019 12:01 pm
Including when loading a MapEd file and the palette fails to load.
Could you explain step by step what do you mean, the MAPeD version and OS you run the tool on ?

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dougeff
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Re: Dev tools: MAPeD-SPReD [win/linux]

Post by dougeff » Thu Dec 12, 2019 10:33 am

I believe I'm confusing your app with another app with an identical name.
nesdoug.com -- blog/tutorial on programming for the NES

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Kasumi
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Re: Dev tools: MAPeD-SPReD [win/linux]

Post by Kasumi » Fri Dec 13, 2019 1:22 pm

Indeed, this one: http://forums.nesdev.com/viewtopic.php?f=2&t=7111

I recognized the exact problem dougeff described, so I assumed this must be the right topic too. Sorry about that. :oops:

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