Fonts for homebrew developers
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some 8x16 fonts by Chris Pirillo: open the .com files in a tile editor
My bad. After a bit of research, I remembered that it wasn't ANSI.SYS; it was an ANSI-related CPI file used with the 'mode con codepage' command. Which reminds me: Try opening %SystemRoot%\SYSTEM32\ega.cpi in a tile editor.
My bad. After a bit of research, I remembered that it wasn't ANSI.SYS; it was an ANSI-related CPI file used with the 'mode con codepage' command. Which reminds me: Try opening %SystemRoot%\SYSTEM32\ega.cpi in a tile editor.
ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack
http://supermariounlimited.com/wiki/Character_Sets
http://supermariounlimited.com/wiki/Character_Sets
So ugly!frantik wrote:ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack
http://supermariounlimited.com/wiki/Character_Sets
That is a really cool set, but most of them don't have any spaces between the chars, so they'd run together as tiles. Some of those do have some space.tepples wrote:some 8x16 fonts by Chris Pirillo: open the .com files in a tile editor
The IBM Monochrome Display Adapter had a hack to improve the apparent resolution of text: tiles of 9x14 pixels were stored as 8x14 in the card's ROM. Most tiles had a blank column of pixels added at the right side, except for tiles $C0 through $DF (mostly box drawing tiles) which duplicated the right column of pixels. The 14- and 16-line text modes in EGA and VGA kept the feature.Memblers wrote:That is a really cool set, but most of them don't have any spaces between the chars, so they'd run together as tiles.
lol, the EGA font or all of them? the ega font i ripped isn't very attractive but I think the dos ascii one I made isn't too bad considering what i was trying to emulate.Jon wrote:So ugly!frantik wrote:ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack
http://supermariounlimited.com/wiki/Character_Sets
Today, I was at a craft store, and here's what I found:
But more to the point, you can find bitmap fonts, some of them multicolor, in the "ABC" books in the cross-stitch section. A lot of them are collections of drop-caps, but there are a lot that could be turned into 8x8, 8x16, or small proportional bitmap fonts. For example, Precious Moments: Welcome Home Baby has this rendition of Wasted Collection:
But more to the point, you can find bitmap fonts, some of them multicolor, in the "ABC" books in the cross-stitch section. A lot of them are collections of drop-caps, but there are a lot that could be turned into 8x8, 8x16, or small proportional bitmap fonts. For example, Precious Moments: Welcome Home Baby has this rendition of Wasted Collection:
Was this posted yet? http://kofler.dot.at/c64/ "The C64 character set gallery contains 374 user defined charsets drawn by various people, taken from demos, games, etc."
Re: Fonts for homebrew developers
This is a subset of my JASCII font.
I am putting it up under creative commons 0 (public domain)
I am putting it up under creative commons 0 (public domain)
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Re: Fonts for homebrew developers
You might be interested in this awesome collection by usr_share on OGA. The same artist also has a few other collections on their profile. A bit unorthodox, but you could check out some tilesets at the Dwarf Fortress tileset repository.
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Re: Fonts for homebrew developers
Reckon this is The font thread to share this in, so here's my collection of over 100 bitmap fonts from various video games and programs, all should have descriptive filenames to ID them.
https://mega.nz/#!pgtQ2SLS!eURP4Iy0e1eU ... dUvhLxVEFE
Got NES, SNES, various BIOS dumps, WonderSwan, Neo Geo Pocket, Game Boy, graphing calculators etc.
Edit: 2019-3-3 Update
https://mega.nz/#!pgtQ2SLS!eURP4Iy0e1eU ... dUvhLxVEFE
Got NES, SNES, various BIOS dumps, WonderSwan, Neo Geo Pocket, Game Boy, graphing calculators etc.
Edit: 2019-3-3 Update