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Fonts for homebrew developers
http://forums.nesdev.com/viewtopic.php?f=21&t=5131
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Author:  frantik [ Sun May 03, 2009 6:22 am ]
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there were fonts in ansi.sys?

Author:  tepples [ Sun May 03, 2009 8:21 am ]
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some 8x16 fonts by Chris Pirillo: open the .com files in a tile editor

My bad. After a bit of research, I remembered that it wasn't ANSI.SYS; it was an ANSI-related CPI file used with the 'mode con codepage' command. Which reminds me: Try opening %SystemRoot%\SYSTEM32\ega.cpi in a tile editor.

Author:  frantik [ Sun May 03, 2009 2:03 pm ]
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ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack

http://supermariounlimited.com/wiki/Character_Sets

Author:  Jon [ Sun May 03, 2009 3:28 pm ]
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frantik wrote:
ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack

http://supermariounlimited.com/wiki/Character_Sets


So ugly!

Author:  Memblers [ Sun May 03, 2009 5:53 pm ]
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tepples wrote:
some 8x16 fonts by Chris Pirillo: open the .com files in a tile editor


That is a really cool set, but most of them don't have any spaces between the chars, so they'd run together as tiles. Some of those do have some space.

Author:  tepples [ Sun May 03, 2009 7:26 pm ]
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Memblers wrote:
That is a really cool set, but most of them don't have any spaces between the chars, so they'd run together as tiles.

The IBM Monochrome Display Adapter had a hack to improve the apparent resolution of text: tiles of 9x14 pixels were stored as 8x14 in the card's ROM. Most tiles had a blank column of pixels added at the right side, except for tiles $C0 through $DF (mostly box drawing tiles) which duplicated the right column of pixels. The 14- and 16-line text modes in EGA and VGA kept the feature.

Author:  frantik [ Mon May 04, 2009 4:52 am ]
Post subject: 

Jon wrote:
frantik wrote:
ooh there was a nice 8x8 font in ega.cpi.. i added it to my ascii character pack

http://supermariounlimited.com/wiki/Character_Sets


So ugly!


lol, the EGA font or all of them? the ega font i ripped isn't very attractive but I think the dos ascii one I made isn't too bad considering what i was trying to emulate.

Author:  Memblers [ Mon May 04, 2009 2:45 pm ]
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Heh, kind of off-topic but when I was using Squeedo through the RS232, I got a real kick out of displaying color ANSI graphics on the PC terminal. The Squeedo control menu suddenly felt like an old dial-up BBS. :D Unfortunately, I wanted to stick with monochrome so the NES PPU could display it.

Author:  frantik [ Mon May 04, 2009 7:31 pm ]
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mmm NES-BBS...

Author:  tepples [ Wed Aug 11, 2010 6:05 pm ]
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Today, I was at a craft store, and here's what I found:

Image

But more to the point, you can find bitmap fonts, some of them multicolor, in the "ABC" books in the cross-stitch section. A lot of them are collections of drop-caps, but there are a lot that could be turned into 8x8, 8x16, or small proportional bitmap fonts. For example, Precious Moments: Welcome Home Baby has this rendition of Wasted Collection:
Image

Author:  WJYkK [ Wed Aug 11, 2010 11:55 pm ]
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Well, here's a font that I made myself:

Image

I don't know whether I should add in lowercase letters as that might just take up unneeded CHR space.

Author:  thefox [ Thu Aug 12, 2010 2:27 am ]
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Was this posted yet? http://kofler.dot.at/c64/ "The C64 character set gallery contains 374 user defined charsets drawn by various people, taken from demos, games, etc."

Author:  slobu [ Sat Nov 05, 2016 1:55 am ]
Post subject:  Re: Fonts for homebrew developers

This is a subset of my JASCII font.
I am putting it up under creative commons 0 (public domain)

Attachments:
jasciibasics.bmp
jasciibasics.bmp [ 18.05 KiB | Viewed 1280 times ]

Author:  DragonDePlatino [ Sat Nov 05, 2016 10:52 am ]
Post subject:  Re: Fonts for homebrew developers

You might be interested in this awesome collection by usr_share on OGA. The same artist also has a few other collections on their profile. A bit unorthodox, but you could check out some tilesets at the Dwarf Fortress tileset repository.

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