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 Post subject: Using Blender
PostPosted: Sat Aug 21, 2010 11:23 am 

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 21311
Location: NE Indiana, USA (NTSC)
After tepples brought up Blender, in this post, Bregalad wrote:
Man I really wish I could do something with blender, but it is just SO complex that even doing, for example, a table, takes about an hour.

You need the Blender tutorial manual on Wikibooks. Here's how to make a table:
  1. Add a new cube and edit it.
  2. Make it smaller in the Z direction (sz0.1<enter>).
  3. Make an edge loop (Ctrl+R) at the left and right sides of each side of the table to block out the parts of the table where table legs. These loops should wrap around one side, the top, another side, and the bottom.
  4. Go to face selection mode and select the squares on the bottom (right-click one, then shift-right click the three others).
  5. Extrude those square faces downward. You may want to restrict them to the Z axis while extruding them.
An human is not made of spheres or of cubes

A comic book artist or animator might disagree after having built so many characters out of slightly modified cylinders, spheres, and cubes. The Blender Wikbook has a simple humanoid tutorial. It's mostly a matter of taking a cube and extruding several times to make the figure.

My recommendation: Make a cube and practice subdividing pairs of edges, then moving the newly created middle edge around (right-click it, G, move mouse, Enter).

If you're able to prototype graphics in 3D and then convert them to 2D you'll end with something like Donkey Kong Country.

-- What's the password?
-- Diddy.

On the other hand games with 3D graphics uses pre-rendered 2D sprites with a lot of possible angles and hardware scaling to simulate 3D sprites.

As seen in Mario Kart 64, Mario Kart Super Circuit, and to a lesser extent the first Super Smash Bros.

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