I'll try the new version later, but what is the mode that you can click characters on the left AND right side and it doesn't let you place any more blocks on the screen? I've had it happen on my older version, but I'll try this one soon too. It happens anywhere from start up to even a few minutes of use in, it's weird.
I don't really understand the question. At the startup, placing tiles and attirbutes to the nametable is disabled. You have to enable it with the buttons Apply tiles, Apply palettes.
Yes, but there's times where even when those are activated (and disabled and re-enabled doesn't work) when you click the nametable, it selects the tile on the right and doesn't allow you to replace it from then on out on my version. I can't determine what causes it, it seems random at times, but sometimes I think it's when you select a tile on the right too maybe. I'll test more later as I never tried to make it do it, it just happens.
Hmm, never happened for me. You can select tile on the right by clicking right mouse button on the nametable, so maybe in this case your left click is counted as right click by some reason?
When I export tileset as image from NESst under Wine 1.3.28, it comes out as a 24-bit BMP. But when I reimport the 24-bit bitmap into NESst, NESst tells me it can import only 4- or 8-bit BMP. Why doesn't NESst save a 4-bit BMP in the first place? Or does it save a 4-bit BMP under genuine Windows?
tepples wrote:I envisioned the following work flow:
Import .nes ROM in NESst
Export tilesets A and B
Scribble on them in a paint program
Import tilesets into NESst
Save CHR data back to .nes ROM
When I export tileset as image from NESst under Wine 1.3.28, it comes out as a 24-bit BMP. But when I reimport the 24-bit bitmap into NESst, NESst tells me it can import only 4- or 8-bit BMP. Why doesn't NESst save a 4-bit BMP in the first place? Or does it save a 4-bit BMP under genuine Windows?
You prefer PNG? I added a PNG exporter of CHR-ROM banks to NESICIDE for someone on #nesdev that wanted it. I could add an importer...then I'd be in the Costanza "import/export" business.
NESst saves 24-bit BMPs because it was easier to do that way. It draws graphics as 24-bit because besides the graphics itself there are extra things like selection rectangle, grids, etc.
I can make export 4-bit, it would only require some additional code.
Thank you for working with me on this. I just tried it out, and there appears to be a bit of a problem: If I import a 128x128 pixel tileset image while bank B is showing, the import goes to bank A anyway.
Another feature request: Can I get a minimize button?