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NES font.
http://forums.nesdev.com/viewtopic.php?f=21&t=8440
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Author:  shao [ Fri Dec 23, 2011 4:18 am ]
Post subject:  NES font.

Hi, could someone tell me that font could be used to simulate the NES?, I found some similar but not entirely equal.
The question is, where I can find a font just like the NES?.

thank you.

Author:  tokumaru [ Fri Dec 23, 2011 4:42 am ]
Post subject: 

The NES doesn't have a font. Text in NES games, like all other graphics, are tiles drawn by the developers of the game.

There are companies that reused the same fonts over and over in their games, so that's probably why you think there's a "NES font".

Your best bet would be to open a ROM that has the font you want in a tile editor and rip it from there. Or open the game in an emulator that lets you see the pattern tables and copy the font from there. Either way you'd have to write the text by copying & pasting the individual letters, not by typing.

Author:  Zepper [ Fri Dec 23, 2011 6:00 am ]
Post subject: 

shao, just give a look here:
http://nesdev.com/bbs/viewtopic.php?t=7187

Author:  tepples [ Fri Dec 23, 2011 7:11 am ]
Post subject: 

Fonts ripped from a bunch of NES games (and a couple on other platforms):

Image

Author:  Dwedit [ Fri Dec 23, 2011 10:26 am ]
Post subject: 

Here's what I use:

http://www.dwedit.org/files/NESFONT2.FON

Preview:
Image

It's sort of a composite font.
Uppercase letters, numbers, and ! come from Super Mario Bros.
Most punctuation and symbols come from the VGA BIOS font.
Lowercase letters come from the Final Fantasy 3 fan translation (which is based off of the US version of Final Fantasy 2 SNES).

Since it's a bitmap font, it won't work in many programs. But it works perfectly in MS Paint, then you can copy-paste out of there.

Author:  shao [ Wed Dec 28, 2011 11:49 am ]
Post subject: 

Thanks for the info as always guys, I found the willow ttf format, which showed Dwedit seems more standard, which is better finds in my program, on the other hand, where I can find information on mobile platforms?.

Author:  erana [ Sat May 05, 2012 11:04 am ]
Post subject: 

There used to be gamedev.net, which had a similar font (libSDL) tutorial.

In my 1945 game, you can look at the font.h font.cpp files which load above thread fontfiles.

http://forty-two.sourceforge.net/

See download section.

Cheers,
erana

Author:  slobu [ Mon May 14, 2012 10:12 am ]
Post subject: 

So, ripping sprites from commercial games is a no-no. But, what about fonts? I heard that scalable fonts are copyrightable but maybe not bitmap.

It sounds like one would be safer using Eranas font than Dwedits in this case.

Author:  tepples [ Mon May 14, 2012 10:49 am ]
Post subject: 

slobu wrote:
So, ripping sprites from commercial games is a no-no. But, what about fonts? I heard that scalable fonts are copyrightable but maybe not bitmap.

Wikimedia Commons operates under the assumption that bitmap fonts are not copyrightable. Hence Template:PD-textlogo, citing Wikipedia:Public domain#Fonts. Fonts can be subject to a typographical design patent, which lasts for about 14 years in the United States or 25 years in the European Union, but those are not automatic like copyright; they have to be applied for. In any case, the Chicago font (listed under "Who's Cuter" above) was first published in 1984, and any Apple patent on it would have expired years ago.

Author:  Shiru [ Mon May 14, 2012 12:45 pm ]
Post subject: 

I somehow have major doubts that bitmap fonts aren't copyrightable. Maybe you can't get a patent, maybe there are US-law specifics, but I think generally it is considered an artwork. Is there a clear explaination of the subject somewhere?

Author:  rainwarrior [ Mon May 14, 2012 3:42 pm ]
Post subject: 

http://en.wikipedia.org/wiki/Intellectual_property_protection_of_typefaces

It's the same rationale as for clothing. Too utilitarian for copyright.

Author:  ui [ Sat Nov 03, 2012 9:47 pm ]
Post subject:  Re: NES font.

Some of the font i have done over the year for different NES roms.
DON-LOAD

Author:  Bregalad [ Sun Nov 04, 2012 2:59 am ]
Post subject:  Re: NES font.

Quote:
It's the same rationale as for clothing. Too utilitarian for copyright.

I wonder if the same applies to sound fonts (set of sound samples used to make sequenced music).

Author:  mikejmoffitt [ Thu Nov 08, 2012 5:33 pm ]
Post subject:  Re: NES font.

If you want a TTF and that classic "arcadey" font, find Emulogic and put it at size 6 or any integral multiple. Make sure bullshit like font smoothing is turned off.

Author:  oRBIT2002 [ Wed Apr 13, 2016 12:31 pm ]
Post subject:  Re: NES font.

Sorry for waking up this insanely old thread.. I'm looking for a classical "Nintendo"-font (used in earliest NES/arcade-games) as a TrueType font but have found none that works within Visual Studio. My guess is that the ones floating around are bitmap-based and not vectorbased and VisualStudio doesn't like bitmapped-fonts.
Anyone knows better?

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