nesdev.com
http://forums.nesdev.com/

Checkerboard flickering shenanigans
http://forums.nesdev.com/viewtopic.php?f=21&t=9674
Page 3 of 3

Author:  Macbee [ Sun Jan 13, 2013 9:20 am ]
Post subject:  Re: Checkerboard flickering shenanigans

Drag wrote:
Macbee wrote:
What happens when you use a horizontally-stretched checkerboard pattern?

For instance, two columns for every row, or three columns for every row:

Code:
xx  xx
  xx  xx
xx  xx


xxx   xxx
   xxx   xxx
xxx   xxx


This seems like it'd be a good compromise between the two methods.


Nice suggestion Drag! I've tried it and the results are good.
There are noticeable artifacts on background - but it's hard to see them on Iceman's body (where similar colors are flickered). Sretched checkerboard patterns looks better (than regular checkerboard ones) when using composite cables IMO.

Image

I'm attaching 3 Iceman roms here - each one made with a different flickering technique (lines, checkerboard and stretched checkerboard).

Attachments:
Iceman.zip [12.6 KiB]
Downloaded 80 times

Page 3 of 3 All times are UTC - 7 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/