A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
- Posts: 11929
- Joined: Sat Feb 12, 2005 9:43 pm
- Location: Rio de Janeiro - Brazil
rox_midge wrote: ↑
Fri Jul 31, 2020 8:48 pm
On the other hand, lots of really awesome games have really crappy box art
, so if that's the final art, it will be in excellent company on the shelf!
That's true. It's not like the box or a screen you see for a couple of seconds before playing will affect an otherwise awesome game in any significant way. But still, consistency is something I'm obsessed with, so I figured I'd point it out. Sam doesn't have eyelashes, irises, nostrils, ear lobes, ear canals... so why the hell does he have tendons, finger joints and fingernails? It's like the artist tried too hard because he wasn't comfortable drawing hands, when IMO even Powerpuff Girls-like stumps would've fit the style better.
Just to be clear, I do not mean to bring any negativity to the topic, this is intended as a bit of constructive criticism. I'm constantly blown away by the quality of the game itself whenever a new video is shared!
Knights of Bytes
- Posts: 13
- Joined: Tue Dec 10, 2019 4:31 pm
Hi there, NesDev community.
What if two different 8-bit systems played the same song? Just for the fun of it, we took the Forest tune of Sam's Journey and put the C64's SID output on the left channel and the NES' APU output on the right. The unique characteristics of both chips complement each other really well.
Enjoy our little symphony! Just click to play:
Sam's Journey (C64/NES) · "Two Chips - One Song!" · C64's SID and NES' APU playing a tune together
Stay tuned for more updates!
Knights of Bytes