Are you in support for development of 1BPP (1 Bits per pixel) ?
Game feels good animations also works fine , can't wait to test full game
Hell x Machina
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Re: My Untitled Platformer
Thanks!! I didn't quite understand your question, but I'm in support of every kind of NES games.haseeb_heaven wrote: ↑Wed Mar 31, 2021 12:45 pm Are you in support for development of 1BPP (1 Bits per pixel) ?
Game feels good animations also works fine , can't wait to test full game
Anyway, so I finally came up with a name: Hell X Machina
This project has been dormant for a few months, but I'm slowly coming back to it.
I've also polished the existing demo: https://drive.google.com/file/d/16YEUSv ... JOAB0X20is
Re: Hell X Machina
Tried your latest demo - very nice, I like the character style and map (so far)
Wouldn't mind atall to see this one finished!!
keep up the good work,
best regards,
- dink
Wouldn't mind atall to see this one finished!!
keep up the good work,
best regards,
- dink
Re: Hell X Machina
In this demo, there is a bug: if you jump over the blocks on the left side of the screen, the character will get lost behind the screen.
Re: Hell X Machina
Thank you so much for trying it out!!
Ah yes, I forgot to mention it! It's not really a bug, more like a missing feature... I haven't quite decided yet if I should use solid invisible tiles or explicit edge-of-map detection. I'll probably go with invisible tiles, so I won't have to add more code to collision detection (which is already CPU intensive). Will be fixed next time...
Re: Hell X Machina
I noticed that you use an open tile map with attributes after it.wonder wrote: ↑Mon Apr 12, 2021 1:13 pm Ah yes, I forgot to mention it! It's not really a bug, more like a missing feature... I haven't quite decided yet if I should use solid invisible tiles or explicit edge-of-map detection. I'll probably go with invisible tiles, so I won't have to add more code to collision detection (which is already CPU intensive). Will be fixed next time...
I recommend you to use NES Big Nametable Editor for more comfortable map editing: https://www.romhacking.net/utilities/1584/