Implementation of Deadfish in Nintendo Family Computer

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zzo38
Posts: 1096
Joined: Mon Feb 07, 2011 12:46 pm

Implementation of Deadfish in Nintendo Family Computer

Post by zzo38 »

I made a implementation of Deadfish in Nintendo Family Computer. You can download from: http://zzo38computer.org/nes_program/deadfish.zip It isn't very good (mainly because Deadfish isn't very good!), but, it is implemented. It doesn't implement key repeat, but it does deal with overscan (text isn't displayed in the leftmost eight pixels, and the bottom sixteen pixels of the TV screen aren't used). This program uses OAM in ROM, instead of in RAM. Probably this program could be written in much smaller ROM (even in the single-chip mapper it probably can be!), but 16K is the smallest ROM available so it uses that.
(Free Hero Mesh - FOSS puzzle game engine)
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