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Pixel Art Editor + Source in Family Basic

Posted: Tue Jul 16, 2013 10:13 am
by lbarasc
Hi, a little pixel art editor for your pleasure, nothing very complicated.

please tell me if it works on various emulator or powerpak or krizzz

i made it with Family Basic

button a : draw
button b : del
select : change color (3 color : 2 blue and 1 white)
start : clear screen

Source code (Family Basic V3) :

10 cls:locate 6,4
20 ? chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254);
30 ? chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254):locate 6,6:? "PIXELART EDITOR"
40 locate 6,8
50 ? chr$(255)+chr$(255)+chr$(255)+chr$(255)+chr$(255);"16x16";chr$(255)+chr$(255)+chr$(255)+chr$(255)+chr$(255)
190 locate 9,15:? "PUSHSTART":locate 9,20:? chr$(180);" 2013 LB"
200 t=strig(0)
210 if t=1 then goto 300
250 goto 200
300 cls
330 x=0:y=0:c=253
400 t=stick(0):s=strig(0)
420 if t=1 and x<27 then x=x+1
430 if t=2 and x>0 then x=x-1
440 if t=4 and y<21 then y=y+1
450 if t=8 and y>0 then y=y-1
470 if s=2 and c<256 then c=c+1
480 if s=2 and c>255 then c=253
490 if s=8 then locate x,y:print chr$(c)
500 a$=scr$(x,y)
510 if s=4 then a$=chr$(32)
520 if s=1 then goto 300
600 locate x,y:print chr$(176):locate x,y:print a$
640 locate 1,22
650 ?"a:draw b:del sel:";chr$(c);" st:new"
800 goto 400

Select copy and paste (with F12 to Nestopia)

I hope my code help you to understand Family Basic.

Family Basic is the easy way to develop on Nintendo NES.

More about Family Basic at http://powerfamicom.tumblr.com/

Re: Pixel Art Editor + Source in Family Basic

Posted: Sat Sep 07, 2013 9:46 am
by lbarasc
Another source code : (there was a copy / paste mistake with " i think !)

10 cls:locate 6,4
20 ? chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254);
30 ? chr$(254)+chr$(254)+chr$(254)+chr$(254)+chr$(254):locate 6,6:? "PIXELART EDITOR"
40 locate 6,8
50 ? chr$(255)+chr$(255)+chr$(255)+chr$(255)+chr$(255);"16x16";chr$(255)+chr$(255)+chr$(255)+chr$(255)+chr$(255)
190 locate 9,15:? "PUSHSTART":locate 9,20:? chr$(180);" 2013 LB"
200 t=strig(0)
210 if t=1 then goto 300
250 goto 200
300 cls
330 x=0:y=0:c=253
400 t=stick(0):s=strig(0)
420 if t=1 and x<27 then x=x+1
430 if t=2 and x>0 then x=x-1
440 if t=4 and y<21 then y=y+1
450 if t=8 and y>0 then y=y-1
470 if s=2 and c<256 then c=c+1
480 if s=2 and c>255 then c=253
490 if s=8 then locate x,y:print chr$(c)
500 a$=scr$(x,y)
510 if s=4 then a$=chr$(32)
520 if s=1 then goto 300
600 locate x,y:print chr$(176):locate x,y:print a$
640 locate 1,22
650 ?"a:draw b:del sel:";chr$(c);" st:new"
800 goto 400

Re: Pixel Art Editor + Source in Family Basic

Posted: Sun Sep 08, 2013 3:41 am
by 80sFREAK
Just FYI, Family Basic(at least v2.x) will not start without keyboard.

Re: Pixel Art Editor + Source in Family Basic

Posted: Sun Sep 08, 2013 5:53 pm
by slobu
I noticed the pixel2.nes binary in this topic. Is that converted from Familiy BASIC to NES binary via SSTONES in this topic?
viewtopic.php?f=2&t=10163

Re: Pixel Art Editor + Source in Family Basic

Posted: Mon Sep 09, 2013 3:32 am
by lbarasc
Yes, i convert my little program made with Family Basic V3 in .NES file with STTONES convert tool !

It is the easy way to dev on Famicom, you program in Family Basic then you convert the code to .NES rom file with STTONES.