It is currently Mon Dec 11, 2017 2:47 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Sat Jul 27, 2013 1:53 am 
Offline
User avatar

Joined: Fri Feb 27, 2009 2:35 pm
Posts: 215
Location: Fort Wayne, Indiana
Image
Instead of trying to see how Video Life manages to be fast, I figured I would see how fast I could make a Life simulator by just using repetitive, fast code and using unofficial opcodes. It's pretty bare-bones so far and all you can do is move a cursor around to toggle cells and start/stop simulation, but I'm hoping to add onto it and have an option for a bigger grid because 32x32 isn't even big enough for the Gosper glider gun. SNES mouse support would also be cool, but I would require an emulator that both supports the mouse and doesn't choke on unofficial opcodes first.

Download (with source)


Top
 Profile  
 
PostPosted: Sat Jul 27, 2013 10:31 am 
Offline
User avatar

Joined: Mon Apr 04, 2011 11:49 am
Posts: 1933
Location: WhereverIparkIt, USA
There isn't a built .nes file in the download.

_________________
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers


Top
 Profile  
 
PostPosted: Sat Jul 27, 2013 1:04 pm 
Offline
User avatar

Joined: Fri Feb 27, 2009 2:35 pm
Posts: 215
Location: Fort Wayne, Indiana
infiniteneslives wrote:
There isn't a built .nes file in the download.

I accidentally deleted it when I removed other things that building it makes like the .o that weren't necessary for the .zip. I reuploaded a fixed version.


Top
 Profile  
 
PostPosted: Tue Aug 20, 2013 11:08 am 
Offline
User avatar

Joined: Mon Mar 30, 2009 4:40 pm
Posts: 306
So this is like an updo of the 2600 version?


Top
 Profile  
 
PostPosted: Tue Aug 20, 2013 2:01 pm 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19322
Location: NE Indiana, USA (NTSC)
Not sure what you mean by updo, but:
NovaYoshi wrote:
Instead of trying to see how Video Life manages to be fast, I figured I would see how fast I could make a Life simulator

It appears to have been written from scratch because he didn't want to sit down and reverse engineer the neighbor counting in Video Life for Atari 2600.


Top
 Profile  
 
PostPosted: Sun Jun 22, 2014 4:31 pm 
Offline
User avatar

Joined: Fri Feb 27, 2009 2:35 pm
Posts: 215
Location: Fort Wayne, Indiana
I made a version that lets you choose between different built-in rules or choose your own, and has a grid that's 64x32 instead of 32x32. Otherwise it's pretty much the same:

Image

There's a known bug about having the cursor on the leftmost column because it doesn't bother to have a special case to fix that, but I don't think it should be a big issue.

Download (with source)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group