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 Post subject: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 1:20 am 
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Hello,
I've been lurking around here for some time, seeing all these amazing projects, and decided it was time to join in and share a game I've been working on.

The name "Auge" is only temporary until I can think of a more suited name.

The game is a horizontal scrolling shmup and compiled with NESASM v3.1.

The demo is rather short and there is no music, nevertheless, enjoy.


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 5:29 am 
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Location: Tampere, Finland
It's a great start!

What emulators have you tested in? The ROM worked perfectly in Nintendulator, but on Nestopia and FCEUX when I pressed the shoot button, the background color changed, the ship disappeared, and then re-appeared from the right side of the screen.

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Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 5:56 am 
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Location: Denine's Devil Mansion
Despite my dislike for horizontal shooters, I really like it!
thefox-that's weird, ROM works perfectly in my FCEU and Nestopia.


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 6:12 am 
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Man, that's pretty good. I hope you're an entrant for the 2014 competition, I would like to see that in the multicart!

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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 6:24 am 
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thefox wrote:
It's a great start!

What emulators have you tested in? The ROM worked perfectly in Nintendulator, but on Nestopia and FCEUX when I pressed the shoot button, the background color changed, the ship disappeared, and then re-appeared from the right side of the screen.

Thanks, I've tested it in Nintendulator and FCEUX.
As for the problem, it sounds like a button on the second controller is being pressed. I've been using it to examine new functions quickly, such as the event you described.

Denine wrote:
Despite my dislike for horizontal shooters, I really like it!

That's good to hear, I've been rather nervous about putting it up.


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 7:33 am 
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Krill wrote:
As for the problem, it sounds like a button on the second controller is being pressed. I've been using it to examine new functions quickly, such as the event you described.

That explains it. I have the same buttons configured for both controllers.

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Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 8:31 am 
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Joined: Wed Feb 15, 2012 10:19 pm
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Fun game. Looking good!


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 9:00 am 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
Neat.


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 9:17 am 
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Fantastic! This is a really great start here! :)


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Mar 09, 2014 9:40 am 
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Location: Rio de Janeiro - Brazil
Nice! The presentation is awesome... cute graphics, smooth animations, fade transitions... that's more than you can say about many NES projects. Really interested in seeing where this is going, keep it up!


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 Post subject: Re: Early Demo - Auge
PostPosted: Mon Mar 10, 2014 3:32 am 
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Thanks for the feedback, most of the main functions are complete, but there is still a ton of content to be created. I'm hoping to have three levels and four bosses in the game.

Punch wrote:
Man, that's pretty good. I hope you're an entrant for the 2014 competition, I would like to see that in the multicart!

Sorry to disappoint, but I'm not entering the competition.


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 Post subject: Re: Early Demo - Auge
PostPosted: Mon Mar 10, 2014 5:27 am 
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Location: Denine's Devil Mansion
Krill wrote:
Sorry to disappoint, but I'm not entering the competition.

You can still submit Auge under the "Free for all" category as demos\unfinished work is accepted in there. That way more people may discover the game.

Auge actually gives me a kick to create something myself again (I was in a something I call "coding depression"). Thanks.


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 Post subject: Re: Early Demo - Auge
PostPosted: Mon Mar 10, 2014 10:53 pm 
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Denine wrote:
You can still submit Auge under the "Free for all" category as demos\unfinished work is accepted in there. That way more people may discover the game.

Well I'll look into that then, thinking about it is giving me motivation to do some more work on it.

Denine wrote:
Auge actually gives me a kick to create something myself again (I was in a something I call "coding depression"). Thanks.

I'm glad my work could help, reading this really put me in high spirits.


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 Post subject: Re: Early Demo - Auge
PostPosted: Fri Apr 04, 2014 4:20 pm 
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Fantastic work, adding music would make it a must have.

Have you thought of using other graphics?


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 Post subject: Re: Early Demo - Auge
PostPosted: Sun Apr 06, 2014 8:04 am 
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Thanks, I intend to have music before it's finished. I can't guarantee the quality of the music though, as I know almost nothing about music composition.

Quote:
Have you thought of using other graphics?

I'm sorry, but I don't understand the question. Could you elaborate?


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